Graphic names
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Posts: 8
- Joined: Fri Apr 30, 2021 12:24 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Earth
Graphic names
This is confusing for me, I modified my .wad and made a custom status bar. Although, there is this graphic I'm not familiar with. What is the name of this graphic in Doom2.wad so I can successfully modify it? The dimensions of the file would also help.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 1450
- Joined: Sun Jul 21, 2019 8:54 am
Re: Graphic names
That is one of Doom's flat graphics, so you shouldn't replace it.
Instead you can create a MAPINFO file and write this GameInfo definition:
I don't know how it will handle anything that isn't a flat (a 64x64 texture) but you can try.
However this does not replace the green edges around the flats and I have no clue how to do that.
Instead you can create a MAPINFO file and write this GameInfo definition:
Code: Select all
GameInfo
{
BorderFlat = "COMP03_1" //Replace with your flat of choice
}
However this does not replace the green edges around the flats and I have no clue how to do that.