Hangs on startup at D_CheckNetGame

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ghstzch
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Joined: Thu May 27, 2021 6:41 am
Graphics Processor: nVidia (Modern GZDoom)

Hangs on startup at D_CheckNetGame

Post by ghstzch »

I've noticed when I launch Doom.wad with GZDoom 4.6.0 it hangs on D_CheckNetGame for 5 or so seconds before loading. Please see attached link for photo of where it hangs.

https://i.postimg.cc/FHbQTyRy/bug.jpg
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Hangs on startup at D_CheckNetGame

Post by Graf Zahl »

I've noticed this on rare occasions, but never for prolonged periods of time. Right now I cannot reproduce it.
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ghstzch
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Joined: Thu May 27, 2021 6:41 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Hangs on startup at D_CheckNetGame

Post by ghstzch »

Is there a way to disable this check during launch, especially since I am not planning on using any network functionality?
_mental_
 
 
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Re: Hangs on startup at D_CheckNetGame

Post by _mental_ »

Information about number of nodes is displayed at very end of D_CheckNetGame() function. Apparently, the freeze you reported has nothing to do with network functionality. It's something that happens after it.
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Graf Zahl
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Re: Hangs on startup at D_CheckNetGame

Post by Graf Zahl »

Next relevant thing after it is video init, btw.

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