I've noticed when I launch Doom.wad with GZDoom 4.6.0 it hangs on D_CheckNetGame for 5 or so seconds before loading. Please see attached link for photo of where it hangs.
https://i.postimg.cc/FHbQTyRy/bug.jpg
Hangs on startup at D_CheckNetGame
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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- Posts: 2
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- Graphics Processor: nVidia (Modern GZDoom)
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- Lead GZDoom+Raze Developer
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- Location: Germany
Re: Hangs on startup at D_CheckNetGame
I've noticed this on rare occasions, but never for prolonged periods of time. Right now I cannot reproduce it.
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- Posts: 2
- Joined: Thu May 27, 2021 6:41 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: Hangs on startup at D_CheckNetGame
Is there a way to disable this check during launch, especially since I am not planning on using any network functionality?
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Re: Hangs on startup at D_CheckNetGame
Information about number of nodes is displayed at very end of D_CheckNetGame() function. Apparently, the freeze you reported has nothing to do with network functionality. It's something that happens after it.
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- Lead GZDoom+Raze Developer
- Posts: 49204
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Hangs on startup at D_CheckNetGame
Next relevant thing after it is video init, btw.