Doom 3 for Doom Textures Replacer [v4.2 - 27/07/22]

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: Doom 3 for Doom Textures Replacer [v4 - 9/04/22]

Post by Craneo »

The v4 update is finally live!
Image
changelog for Doom 3 textures for Doom v4 - the "Resurrection of Evilution" update
- first and foremost, finally implemented TNT patch replacements
- added support for a few more PWADs (Ultimate Doom 2, Hellbound, Going Down, Hellevator)
- replaced the old pack skies in Plutonia (SKY2 and SK3), SIGIL and Doom 2 Dark World
- the next patches have been changed: RW21_5, DOOR15_3, COMP02_6, RW28_2, RW6_1, most of the meat patches, all of the compblue patches, most metallic base stuff, the greenrock patches, and Plutonia's MARBLE1 patch
- the next flats have been changed: the computer CONS flats, all small GATE flats, FLOOR1_1 and it's related flats, GRNROCK, FLAT5_1, CEIL5_1 and the SNAKEFLOOR flats (see: meat patches)
- included a bunch of higher-res versions (non-downscaled) of my Doom 3 texture edits for mappers to use in their own projects, be they classic Doom related or Doom 3 mods
- updated the paletted, non-truecolor .wad version for other ports with all the changes above, included the skies again, and added in a custom palette to it
Enjoy!
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Xim
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Location: somewhere with trees

Re: Doom 3 for Doom Textures Replacer [v4 - 9/04/22]

Post by Xim »

This is some awesome work. I really like how you've added support for PWADs too. Thanks for releasing this!
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: Doom 3 for Doom Textures Replacer [v4.1 - 20/06/22]

Post by Craneo »

A new update is out!
changelog for Doom 3 textures for Doom v4.1
1) base pack changes:
- changed and replaced a good chunk of city textures
- new maledict gargoyle since the old one looked bad imho
- new Baron of Hell graywall gargoyle that is now properly a D3 HellKnight
- recolored fireblu so it's a bit more desaturated, and recolored one of the skin walls so that it fits along with the other skin walls
- SIGIL exit texture changed to a more fitting one
- changed the SUPPORT metal texture
- changed that cement panel wall to a more Doom 3 ish one and not just a recolored Classic Doom one
- changed the gray brick/mossy gray brick from Doom 1 to something more unique and cooler looking imho
- changed all red wall/red light textures I think, to something less ugly to the eye
- changed SKY4 in Doom 1 mostly so that it doesn't look weird anymore in Doom 2 Dark World
- expanded the patch size of some textures for support for a PWAD, this is part of the main pack thought
- replaced the old, hard to distinguish SP_FACE1 with H.R. Giger's baby wall thing, creepy as hell and similar to the Doom 3 cherubs
- new water! well, it's the old water but more detailed looking, also blood has been changed and it feels more different now, and meatier!
- new ceiling light textures, looks less flat and more consistent with other light flats
- paletted version of base pack now has a different color palette with better greens and blues
2) Plutonia support changes:
- mossy stone textures now properly animate and also look better now, also expanded the canvas for support to one PWAD
3) Doom 2 Dark World, Going Down changes:
- updated some variant textures to resemble updates in the main pack
4) NEW PWAD SUPPORT:
- Doom 64 Doom 2 (except sky textures)
- Doom Zero (except one animated flat that can't be replaced without changing the main pack)
Marcelus
Posts: 280
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Location: Slovakia

Re: Doom 3 for Doom Textures Replacer [v4.1.1 - 22/06/22]

Post by Marcelus »

Very nice pack.
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: Doom 3 for Doom Textures Replacer [v4.2 - 27/07/22]

Post by Craneo »

New update out lol, added some more PWAD support and tweaked some already existing textures:
changelog for Doom 3 textures for Doom v4.2
- gave more depth to the small door texture
- replaced the flag patches with more unique feeling ones
- updated the old brown valve wall patch from Doom 1
- recolored every instance of water to a less saturated version
- updated the PIVY3 and Spiderweb patches from TNT:Evilution
- fixed and redid the dark metal door patches for Doom 2 Dark World's support
- added support for the next PWADs: Plutonia 2 and Plutonia Revisited (partial only, but can be patched if you know how to do it), Alien Vendetta, Hell Revealed 2
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HalloweenHarry
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Joined: Wed Dec 13, 2023 9:19 am
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Doom 3 for Doom Textures Replacer [v4.2 - 27/07/22]

Post by HalloweenHarry »

Would I able to use this a base for my own mod? so many of these textures are exactly what I've been looking for!

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