
This is not a problem with Raze or the renderer, but an oversight of the map author. It should probably be addressed with a maphack.
Moderator: Raze Developers
In axl's screenshot of E3M2, it's right here.Graf Zahl wrote:Let's collect them for now. Currently the compatibility feature is still a bit rough, this will be taken care of when it gets rewritten.
But please, without any hint where in the map this is I won't be able to do anything about it. To patch this I need to find out the sprite number - easy enough for the keycard but with the second screenshot - no chance.
Dynamo wrote:What Graf is saying is, post the exact sprite number or don't bother.
Which is what I provided, yes.Graf Zahl wrote:Dynamo wrote:What Graf is saying is, post the exact sprite number or don't bother.
Or some map coordinates. At least something that helps find the sprite in an editor.
Code: Select all
// spawn Bouncing Betty (mine) in TD map 09 Warehouse
if (sp->picnum == 817 && (currentLevel->flags & LEVEL_SW_SPAWNMINES))
return true;
Wasn't this the fix you commented out originally, though?Graf Zahl wrote:I think that one is dealt with in the map loading code. I puiled in some of these fixes from SWP.
That check should probably be fully externalized, though, once we have a proper level compatibility patcher like GZDoom.Code: Select all
// spawn Bouncing Betty (mine) in TD map 09 Warehouse if (sp->picnum == 817 && (currentLevel->flags & LEVEL_SW_SPAWNMINES)) return true;
There's also the missing anime babe in Twin dragon level 1 at lower difficulties.Phredreeke wrote:Maybe there should be a list on the wiki for maphacks that already exist?
One I checked today, which is implemented in BuildGDX already, is in Twin Dragon's Warehouse. The secret near the start of the level is not accessible at lower difficulties due to a mine necessary to blow up a wall being tagged as only appearing on higher difficulties.