


Yeah, this thing. Anyway - the previous rip posted here was incomplete. For one - my release contains level textures as well (though it's not as organized as the other one). If these were ripped before - I certainly couldn't find them, nor could I find/contact original ripper - Diodeus.
What's still missing are VGA file rips - I was only been able to determine that first 768+4 bytes of the file are individual palettes, but nothing beyond that, the format itself seems to have weird encoding. Also the cutscene sprites are missing so far, partially because they wouldn't make much sense without also decoding .VGA backgrounds/static objects.
Also .SPT format as well as .ANM formats weren't decoded either. Former is most likely pixel offset table for enemy sprites, latter is animation sequence files for cutscenes.
https://mega.nz/file/B4shhKZS#KNphI-TOr ... mQKwNwmBOc
Should I figure out these formats, as well as .DSS sound format (which is absolutely not the same as digital speech system sound format) - I will post them as well and update the header.
Some level textures examples:






P.S. My bad toys 3d resources release viewtopic.php?f=37&t=49998
P.P.S. for posterity sake I also released scripts I used to rip the sprites https://github.com/smoketh/InExtremisRipper