This is my first Doom map, it took me a couple of days to finish due to real life stuff but its finally done. I've made it based on classic maps with basic layout and vanilla textures.
Feel free to leave suggestions.
SCREENSHOTS:
https://imgur.com/a/8VNfSdP
Outpost Omega (classic styled map)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 54
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Outpost Omega (classic styled map)
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Last edited by Cabo_Fiambre on Tue May 11, 2021 6:29 pm, edited 1 time in total.
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Re: Outpost Omega (classic styled map)
Took me about 5 minutes only because I couldn't find the secrets right away. Not used to playing with software lighting.
I didn't see any issues with this map. Solid design. Maybe reduce the blue armor to a green due to the low monster count.
I didn't see any issues with this map. Solid design. Maybe reduce the blue armor to a green due to the low monster count.

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- Posts: 54
- Joined: Thu Aug 30, 2018 5:00 pm
Re: Outpost Omega (classic styled map)
I really appreciate your feedback and thank you for taking the time to play my map! I made an update and the new version has been attached to the main post.