Have you tried deleting your .ini file? And make sure that you're using the latest gzdoom and the mod itself.YukesVonFaust wrote:Nothing. even with The MMBN music pack, it still persists.cyber_cool wrote:Unfortunately, that does not tell me much. What music pack were you using? It may as well be a parser bug.YukesVonFaust wrote:Uh... it doesn't work for me since it freezes at start. I can exit it fine, but the game won't start.
DoomDynMus - a dynamic music mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: DoomDynMus - a dynamic music mod
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Re: DoomDynMus - a dynamic music mod
Um... Looks like a "Borderlands Pack", "Borderlands 2 Pack" & "Borderlands: The Pre-Sequel Pack" are not in the OP post list, but this isn't a big problem at all!
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Re: DoomDynMus - a dynamic music mod
When I get the time I'm gonna do a chronicles of riddick pack, it would be perfect for this as the ambient and combat tracks have the same tempo there are just added elements when in combat, it's really cool
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Re: DoomDynMus - a dynamic music mod
Those aren't the only ones, plus I should update my list anyway!RastaManGames wrote:Um... Looks like a "Borderlands Pack", "Borderlands 2 Pack" & "Borderlands: The Pre-Sequel Pack" are not in the OP post list, but this isn't a big problem at all!
Last edited by FelesNoctis on Fri Mar 11, 2022 11:17 pm, edited 3 times in total.
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Re: DoomDynMus - a dynamic music mod
(High) = Large enemy numbers "high-combat" support
cyber_cool ARScplrd420Death_Ripper666
- Doom Eternal (broken link?)
Eggs Ex Prometheus
- Disruptor
Doom 2016 v1
Doom 2016 v2 (High)
DUSK (High)
Painkiller: Black Edition OST v1
Painkiller: Black Edition OST v2 (High)
Painkiller: Overdose
Painkiller: ResurrectionFelesNoctis Karl515 Kominate Ltmajordude RastaManGames
- Andrew Hulshult/DUSK (Needs fixing: incorrect file structure)
sonoda TheoDrHashiriya ZikShadow
- Borderlands 1
Borderlands 2 (High)
Borderlands: The Pre-Sequel
Deep Rock Galactic
Deus Ex: Human Revolution (High)
Fallout 3
Fallout: New Vegas
Killing Floor (High)
Manhunt 1
Manhunt 2
Postal Redux
Quake 1 + Quake 2
S.T.A.L.K.E.R.: Call Of Pripyat
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Shadow Of Chernobyl + FireStarter
TES III: Morrowind
TES IV: Oblivion
TES V: Skyrim (High)
Warframe (High)
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Re: DoomDynMus - a dynamic music mod
I did delete the ini and used the latest gzdoom svn and the mod too...Karl515 wrote: Have you tried deleting your .ini file? And make sure that you're using the latest gzdoom and the mod itself.
but it doesn't work, still.
but i did remember that there was an vm abortion array error of some sort (i can't take a screenshot because it's a black screen...)
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Re: DoomDynMus - a dynamic music mod
There is a fix for this. You can backread the thread and check the DoomDynMus github repo's issue regarding this. It may fix the issue for you.YukesVonFaust wrote:I did delete the ini and used the latest gzdoom svn and the mod too...Karl515 wrote: Have you tried deleting your .ini file? And make sure that you're using the latest gzdoom and the mod itself.
but it doesn't work, still.
but i did remember that there was an vm abortion array error of some sort (i can't take a screenshot because it's a black screen...)
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Re: DoomDynMus - a dynamic music mod
Hope I didn't do the necromancer on this thread, but I've made a RTCW (Return To Castle Wolfenstein) OST for this mod. Since i figured that I didn't think before that someone would of managed to make this. So I made it happened. Here's the video below for demonstration:
https://www.mediafire.com/file/07y53dn2 ... W.zip/file
https://www.mediafire.com/file/07y53dn2 ... W.zip/file
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Re: DoomDynMus - a dynamic music mod
Hey there . I really love the mod .but I have a problem .
After fiddling with the settings I messed up something. Music starts and stops suddenly, gets louder at the fade out end for a split second . Basically it's not working anymore. So I deleted it mod ( I was hoping you could implement a reset to default setting ) and downloaded it again. Put it in the same spot .but somehow it's still broken .even after renaming the mod and trying all kind of stuff.
What can I do ?
I should mention I play on delta touch .
After fiddling with the settings I messed up something. Music starts and stops suddenly, gets louder at the fade out end for a split second . Basically it's not working anymore. So I deleted it mod ( I was hoping you could implement a reset to default setting ) and downloaded it again. Put it in the same spot .but somehow it's still broken .even after renaming the mod and trying all kind of stuff.
What can I do ?
I should mention I play on delta touch .
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Re: DoomDynMus - a dynamic music mod
Death_Ripper666 wrote: ↑Sat Aug 06, 2022 7:20 pm Hope I didn't do the necromancer on this thread, but I've made a RTCW (Return To Castle Wolfenstein) OST for this mod. Since i figured that I didn't think before that someone would of managed to make this. So I made it happened. Here's the video below for demonstration:
https://www.mediafire.com/file/07y53dn2 ... W.zip/file
Ayo what's the map
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Re: DoomDynMus - a dynamic music mod
Hi, me and a friend trying to get to the Doom Eternal dynamic music mod, and I clicked on the mediafire link, but the link is... shall we say... weird. Like it says mediafire.xyz, it should say mediafire.com instead. You mind updating that link so that we can finally nab it?
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Re: DoomDynMus - a dynamic music mod
Hello, been using this with the Serious Sam: The First Encounter set, very enjoyable. I just have to ask if anyone would feel comfortable trying to make a pack out of the Split/Second soundtrack("Elite Race Theme" HERE).
The "first lap" version of each song could be used for "peaceful" times, "second lap" variation for "light combat", and "final lap" version for "heavy combat".
The "first lap" version of each song could be used for "peaceful" times, "second lap" variation for "light combat", and "final lap" version for "heavy combat".
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Re: DoomDynMus - a dynamic music mod
For me the mod is completely broken
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Re: DoomDynMus - a dynamic music mod
You know, it would be nice if you provided some detail as to why it is
Or what's the issue you're having
Or..anything