DoomDynMus - a dynamic music mod
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomDynMus - a dynamic music mod
Made some more music packs from Doom 2016 & Disruptor!
Doom 2016: https://www.mediafire.com/file/itcq93xs ... 6.zip/file
Disruptor: https://www.mediafire.com/file/8tgu9o8s ... .zip/file6
Doom 2016: https://www.mediafire.com/file/itcq93xs ... 6.zip/file
Disruptor: https://www.mediafire.com/file/8tgu9o8s ... .zip/file6
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Re: DoomDynMus - a dynamic music mod
Music Pack with Persona 5 sound tracks, contains some Royal as well
https://drive.google.com/file/d/1aTGVdp ... sp=sharing
https://drive.google.com/file/d/1aTGVdp ... sp=sharing
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Re: DoomDynMus - a dynamic music mod
Got around to pin every posted music pack. Did not bother to check all of them, so report non-working links if you find them, please.
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Re: DoomDynMus - a dynamic music mod
Made a small update:
- Added STRIFE neutral/friendly NPC support (action music is not longer triggered by peasants, beggars, etc.)
- Added keyword to keep the level music: **
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Re: DoomDynMus - a dynamic music mod
Howdy,
wanted to ask if there was a way to make all combat tracks shuffle randomly, or to set multiple combat tracks per level? ;0
Saw it in another type of combat music wad (viewtopic.php?f=122&t=72530&hilit=random+music) and figured I'd ask if it's possible
if not it's fine too, but wanted to get this out of the way before trying to make a music pack
wanted to ask if there was a way to make all combat tracks shuffle randomly, or to set multiple combat tracks per level? ;0
Saw it in another type of combat music wad (viewtopic.php?f=122&t=72530&hilit=random+music) and figured I'd ask if it's possible
if not it's fine too, but wanted to get this out of the way before trying to make a music pack
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Re: DoomDynMus - a dynamic music mod
Also, I'm having some problems whenever I die
There's times when you can hear the next group's death track in the current one as the game loads back
and the last time I played I kept getting these (pic attached)
Am I doing something wrong when making the music pack? ;<
Additional info: got both main fadeouts at 41, track change cooldown at 168, and proximity at 1024
There's times when you can hear the next group's death track in the current one as the game loads back
and the last time I played I kept getting these (pic attached)
Am I doing something wrong when making the music pack? ;<
Additional info: got both main fadeouts at 41, track change cooldown at 168, and proximity at 1024
You do not have the required permissions to view the files attached to this post.
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Re: DoomDynMus - a dynamic music mod
The console error is known (https://github.com/cyberc001/DoomDynMus ... -868956664), but has not been fixed yet. cybercoo1 says he's unsure whether it is fixable or not.Noname_ wrote:Also, I'm having some problems whenever I die
There's times when you can hear the next group's death track in the current one as the game loads back
and the last time I played I kept getting these (pic attached)
Am I doing something wrong when making the music pack? ;<
Additional info: got both main fadeouts at 41, track change cooldown at 168, and proximity at 1024
As for the track group issue, it has never happened to me.
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Re: DoomDynMus - a dynamic music mod
For music pack makers:
The original music will still play during the loading of a level. To prevent this, add blank music files to your music pack.
Here are the blank music files:
https://github.com/TheoDrHashiriya/DMus ... 0-musfiles
Here is an example of how they are implemented:
https://github.com/TheoDrHashiriya/DMus ... main/music
https://github.com/TheoDrHashiriya/DMus ... NDINFO.txt
The original music will still play during the loading of a level. To prevent this, add blank music files to your music pack.
Here are the blank music files:
https://github.com/TheoDrHashiriya/DMus ... 0-musfiles
Here is an example of how they are implemented:
https://github.com/TheoDrHashiriya/DMus ... main/music
https://github.com/TheoDrHashiriya/DMus ... NDINFO.txt
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Re: DoomDynMus - a dynamic music mod
The VM execution errors still persist on death and cannot be dismissed other than starting a new game, making the game unfinishable/unplayable.
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Re: DoomDynMus - a dynamic music mod
You can resume playing the game by typingTheoDrHashiriya wrote:The VM execution errors still persist on death and cannot be dismissed other than starting a new game, making the game unfinishable/unplayable.
Code: Select all
event dmus_random
Idk about the error though, I gonna keep looking for the cause of it.
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Re: DoomDynMus - a dynamic music mod
That's an interesting mod ya got there CyberCool.
It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
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Re: DoomDynMus - a dynamic music mod
Made a music pack based off of Richard Barrett's remaster of Dark Forces OST.
https://www.mediafire.com/file/a3g0caz5 ... d.zip/file
https://www.mediafire.com/file/a3g0caz5 ... d.zip/file
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Re: DoomDynMus - a dynamic music mod
Tried to make my own for Andrew Hulshult music. Doesn't work for some reason, it just crashes. Can anyone check my file to see what's going on?
https://drive.google.com/file/d/1WIsuTc ... sp=sharing
https://drive.google.com/file/d/1WIsuTc ... sp=sharing
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Re: DoomDynMus - a dynamic music mod
A few questions:
does it have some kind of 'high' combat music (stuff like boss appearing and attacking), and can it be possible to use that?
can it be possibl eto add some kind of cooldown to transition between combat and ambient music? (like, you cannot play the next music until a couple of seconds after combat had passed)
And does it support midi files?
does it have some kind of 'high' combat music (stuff like boss appearing and attacking), and can it be possible to use that?
can it be possibl eto add some kind of cooldown to transition between combat and ambient music? (like, you cannot play the next music until a couple of seconds after combat had passed)
And does it support midi files?
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Re: DoomDynMus - a dynamic music mod
A music pack that I've been using for some time now. https://drive.google.com/file/d/1hsAY0R ... sp=sharing
Can we request a feature? Like disable the dynamic music or use a specific set for a level. Example Usecase: Using a specific music on Map30.
Can we request a feature? Like disable the dynamic music or use a specific set for a level. Example Usecase: Using a specific music on Map30.