DoomDynMus - a dynamic music mod

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Death_Ripper666
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Re: DoomDynMus - a dynamic music mod

Post by Death_Ripper666 »

Made some more music packs from Doom 2016 & Disruptor!

Doom 2016: https://www.mediafire.com/file/itcq93xs ... 6.zip/file
Disruptor: https://www.mediafire.com/file/8tgu9o8s ... .zip/file6
sonoda
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Re: DoomDynMus - a dynamic music mod

Post by sonoda »

Music Pack with Persona 5 sound tracks, contains some Royal as well
https://drive.google.com/file/d/1aTGVdp ... sp=sharing
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cyber_cool
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Re: DoomDynMus - a dynamic music mod

Post by cyber_cool »

Got around to pin every posted music pack. Did not bother to check all of them, so report non-working links if you find them, please.
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cyber_cool
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Re: DoomDynMus - a dynamic music mod

Post by cyber_cool »

Made a small update:
- Added STRIFE neutral/friendly NPC support (action music is not longer triggered by peasants, beggars, etc.)
- Added keyword to keep the level music: **
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CPL_Space
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Re: DoomDynMus - a dynamic music mod

Post by CPL_Space »

Howdy,
wanted to ask if there was a way to make all combat tracks shuffle randomly, or to set multiple combat tracks per level? ;0
Saw it in another type of combat music wad (viewtopic.php?f=122&t=72530&hilit=random+music) and figured I'd ask if it's possible

if not it's fine too, but wanted to get this out of the way before trying to make a music pack
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CPL_Space
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Re: DoomDynMus - a dynamic music mod

Post by CPL_Space »

Also, I'm having some problems whenever I die
There's times when you can hear the next group's death track in the current one as the game loads back
and the last time I played I kept getting these (pic attached)
Am I doing something wrong when making the music pack? ;<

Additional info: got both main fadeouts at 41, track change cooldown at 168, and proximity at 1024
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TheoDrHashiriya
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Re: DoomDynMus - a dynamic music mod

Post by TheoDrHashiriya »

Noname_ wrote:Also, I'm having some problems whenever I die
There's times when you can hear the next group's death track in the current one as the game loads back
and the last time I played I kept getting these (pic attached)
Am I doing something wrong when making the music pack? ;<

Additional info: got both main fadeouts at 41, track change cooldown at 168, and proximity at 1024
The console error is known (https://github.com/cyberc001/DoomDynMus ... -868956664), but has not been fixed yet. cybercoo1 says he's unsure whether it is fixable or not.
As for the track group issue, it has never happened to me.
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TheoDrHashiriya
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Re: DoomDynMus - a dynamic music mod

Post by TheoDrHashiriya »

For music pack makers:

The original music will still play during the loading of a level. To prevent this, add blank music files to your music pack.

Here are the blank music files:
https://github.com/TheoDrHashiriya/DMus ... 0-musfiles

Here is an example of how they are implemented:
https://github.com/TheoDrHashiriya/DMus ... main/music
https://github.com/TheoDrHashiriya/DMus ... NDINFO.txt
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TheoDrHashiriya
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Re: DoomDynMus - a dynamic music mod

Post by TheoDrHashiriya »

The VM execution errors still persist on death and cannot be dismissed other than starting a new game, making the game unfinishable/unplayable.
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cyber_cool
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Re: DoomDynMus - a dynamic music mod

Post by cyber_cool »

TheoDrHashiriya wrote:The VM execution errors still persist on death and cannot be dismissed other than starting a new game, making the game unfinishable/unplayable.
You can resume playing the game by typing

Code: Select all

event dmus_random
in the console.

Idk about the error though, I gonna keep looking for the cause of it.
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Ltmajordude
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Re: DoomDynMus - a dynamic music mod

Post by Ltmajordude »

That's an interesting mod ya got there CyberCool.

It would be a shame though, if someone were to make a Hotline Miami music pack to go along with it...
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ZikShadow
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Re: DoomDynMus - a dynamic music mod

Post by ZikShadow »

Made a music pack based off of Richard Barrett's remaster of Dark Forces OST.


https://www.mediafire.com/file/a3g0caz5 ... d.zip/file
Ex Prometheus
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Re: DoomDynMus - a dynamic music mod

Post by Ex Prometheus »

Tried to make my own for Andrew Hulshult music. Doesn't work for some reason, it just crashes. Can anyone check my file to see what's going on?

https://drive.google.com/file/d/1WIsuTc ... sp=sharing
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TheNightATK300
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Re: DoomDynMus - a dynamic music mod

Post by TheNightATK300 »

A few questions:

does it have some kind of 'high' combat music (stuff like boss appearing and attacking), and can it be possible to use that?

can it be possibl eto add some kind of cooldown to transition between combat and ambient music? (like, you cannot play the next music until a couple of seconds after combat had passed)

And does it support midi files?
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Karl515
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Re: DoomDynMus - a dynamic music mod

Post by Karl515 »

A music pack that I've been using for some time now. https://drive.google.com/file/d/1hsAY0R ... sp=sharing

Can we request a feature? Like disable the dynamic music or use a specific set for a level. Example Usecase: Using a specific music on Map30.

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