DoomDynMus - a dynamic music mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomDynMus - a dynamic music mod
is there any tutorial for this ?
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Re: DoomDynMus - a dynamic music mod
There was a video in this thread above:
There is also some technical information in the thread post under spoilers.
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Re: DoomDynMus - a dynamic music mod
thanks.
but i try to put this mod along with a modpack in gzdoom but it's did't work
but i try to put this mod along with a modpack in gzdoom but it's did't work
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Re: DoomDynMus - a dynamic music mod
Provide a list of mods and a more thorough explanation of "it doesn't work". Then I might be able to reproduce and fix it.shaodoomkahn wrote: ↑Sun Apr 30, 2023 11:39 am thanks.
but i try to put this mod along with a modpack in gzdoom but it's did't work
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Re: DoomDynMus - a dynamic music mod
I've decided to make a music pack of the Alien vs Predator 2010 Game
I've only done a quick once over to make sure it functions without blowing up but its around 11pm and so i'm not confident this is completely functional but it works well enough for now
[link removed due to not work]
I've only done a quick once over to make sure it functions without blowing up but its around 11pm and so i'm not confident this is completely functional but it works well enough for now
[link removed due to not work]
Last edited by Eggs on Tue May 02, 2023 1:08 am, edited 1 time in total.
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Re: DoomDynMus - a dynamic music mod
hotline miami onecyber_cool wrote: ↑Sun Apr 30, 2023 12:30 pmProvide a list of mods and a more thorough explanation of "it doesn't work". Then I might be able to reproduce and fix it.shaodoomkahn wrote: ↑Sun Apr 30, 2023 11:39 am thanks.
but i try to put this mod along with a modpack in gzdoom but it's did't work
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Re: DoomDynMus - a dynamic music mod
I don't know who was the comrade who made the Disruptor pack, but unfortunately it won't work on my LZDoom. Not only that, it didn't had all songs. So i decided to do my version of it, with the tracks converted to mp3 rather than ogg, all tracks, and using the same template as the Mortal Kombat pack made by Death_Ripper.
Click here to download =)
Click here to download =)
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Re: DoomDynMus - a dynamic music mod
Seems to be working fine for me, aside from the bug (music not playing after loading, until you hit the random track keybind) you mentioned before.
But it appears I managed to fix this bug.
Works fine for me, maybe it was related to the same bug I fixed.Dr_Cosmobyte wrote: ↑Mon May 01, 2023 4:08 pm I don't know who was the comrade who made the Disruptor pack, but unfortunately it won't work on my LZDoom. Not only that, it didn't had all songs. So i decided to do my version of it, with the tracks converted to mp3 rather than ogg, all tracks, and using the same template as the Mortal Kombat pack made by Death_Ripper.
The Disruptor packs contains the same tracks, but it seems that not all of them are added into DMUSCHNK.
(Also, why do you need SilentTrack.ogg when I added this as a feature about a week ago?)
Also, keep in mind that I only target the latest GZDoom version and don't test the mod on LZDoom.
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Re: DoomDynMus - a dynamic music mod
I added the SilentTrack.ogg for the death cue.
Well, if anything, you can label my version as LZDoom compatible.
Well, if anything, you can label my version as LZDoom compatible.
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Re: DoomDynMus - a dynamic music mod
The pack itself may be correct, but when I download it, the archive seems to be corrupted (I can only view files through 7-zip, not extract them; gzdoom doesn't recognize it).Eggs wrote: ↑Mon May 01, 2023 9:12 am I've decided to make a music pack of the Alien vs Predator 2010 Game
I've only done a quick once over to make sure it functions without blowing up but its around 11pm and so i'm not confident this is completely functional but it works well enough for now
https://drive.google.com/file/d/1H-ozlh ... sp=sharing
I can see that. The thing is, it will be announced in the console messages ("Now playing: *SilentTrack*"), unlike just using "silent" as the track name.
You also don't have to wrap single tracks into square brackets, since it's not an array.
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Re: DoomDynMus - a dynamic music mod
https://www.mediafire.com/file/zjd9iyea ... 0.zip/file
Okay, Hopefully it works this time! Apparently google drive wont be working for me anymore.
Okay, Hopefully it works this time! Apparently google drive wont be working for me anymore.
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Re: DoomDynMus - a dynamic music mod
cyber_cool wrote: ↑Mon May 01, 2023 4:48 pmSeems to be working fine for me, aside from the bug (music not playing after loading, until you hit the random track keybind) you mentioned before.
But it appears I managed to fix this bug.
not wait i found out that's i did't add the code in pk3
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Re: DoomDynMus - a dynamic music mod
I have an idea for more music. The tekken series has good music. Or the darkness game. Lastly could see bayonetta ost here too. Only bc I was thinking of the monster pack mod. Angelic aviary.
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Re: DoomDynMus - a dynamic music mod
I've updated most of my music pack that has no death track playing and replace it with "silent track" instead. I doubled checked all the coding on Disruptor music pack and see if i made a mistake somewhere and tested it. It works fine for me.
Edit: Gonna get start it with Gungrave (PS2 Original) music pack!
Edit: Gonna get start it with Gungrave (PS2 Original) music pack!
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Re: DoomDynMus - a dynamic music mod
Is anyone else experiencing crashes when playing regular DOOM II maps with the Dusk music pack in the first post? gzdoom version 4.10 x64 ?