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NOTE
As of August 18th, 2023, More Lights' development has been discontinued. Anyone is free to download the last version and build off of my work, even without credit. Thank you for supporting this project.
More Lights is a mod for GZDoom and Zandronum ports that adds more dynamic lighting effects to most IWADs and mods.
Doom (ODL, GF)
Heretic (ODL, GF)
Hexen (ODL, GF)
Strife because that game deserves some love (ODL, GF)
Harmony (GF)
FreeDoom (GF)
Hacx (GF)
Snap the Sentinel (ODL, GF)
The Adventures Of Square (GF)
Chex Quest (ODL, GF)
Project Osiris: Alien Breed 3D for GZDoom (Thanks ShockWave!) (GF)
Rise Of The Wool Ball (GF, ODL)
Shrine 1 and 2 (GF)
Daytime Drama (GF)
Supported Mods
Spoiler:
SkullTag's stock maps
Back to Saturn X
Sunlust
Oblige and the ObAddon map generator
OTEX texture pack
Ancient Aliens
Beautiful Doom
Jazz Jackrabbit Doom
Struggle - Antaresian Legacy
Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?
No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!
Sweet thank you!! Are there any specific graphic settings in GZDOOM you'd recommend using with this mod?
No problem! Uh not sure. You shouldn't have too much of a issue running the mod with your settings. Although I did test it with software lighting and the palette tonemap, it doesn't really look too good with those on simultaneously. Also software rendering doesn't work with the glowing flats thing at all.
Skrell wrote:I assume software lighting does NOT equal software rendering and that the opposite of software rendering is openGL mode right?
As far as I know, Software lighting uses a shader while software rendering, does something I don't know. Yes, the opposite of software rendering is hardware rendering. Most people use hardware because it offers more options and software recreates stuff like Y-shearing.
I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.
UTNerd24 wrote:I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.
Hey thanks for the feedback!
As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.
As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.
Hope this helps!
Cheers! I originally put a '//' before the flat name to no avail and wondered why it didn't work, but thanks for the info! Of course, I'll back up the GLDEFS.
Playing this with Strife, I noticed that the river running through town appears to be fullbright/glowing, which seems a bit unusual. Is this expected? Is other water in the game also going to be glowing?
DarkkOne wrote: ↑Fri Mar 10, 2023 2:44 am
Playing this with Strife, I noticed that the river running through town appears to be fullbright/glowing, which seems a bit unusual. Is this expected? Is other water in the game also going to be glowing?
Yeah, that's intentional. The rest of the games also have glowing water. I thought it makes water sections in the games look cooler but you can always disable it by commenting out or removing the water textures in Strife's "GF" file.