More Lights! V2.5

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Jakie
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More Lights! V2.5

Post by Jakie »

Image

NOTE
As of August 18th, 2023, More Lights' development has been discontinued. Anyone is free to download the last version and build off of my work, even without credit. Thank you for supporting this project.

More Lights is a mod for GZDoom and Zandronum ports that adds more dynamic lighting effects to most IWADs and mods.

Download here!




Supported IWads (GF = Glowing Flats, ODL = Overhauled Dynamic Lighting)
Spoiler:

Supported Mods
Spoiler:
2.5.1 Change log
  • Fixed an error with FreeDoom
2.5 Change log
  • Reorganized PK3 for Doom and FreeDoom
  • The Zandronum patch is back, supports Doom, Heretic, HeXen, and Strife.
  • Support for a lot of Doom texture packs (See Supported Mods).

Screenshots:
Glowing flats:




Overhauled Dynamic Lighting:

GitHub
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Last edited by Jakie on Mon May 13, 2024 10:54 pm, edited 27 times in total.
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ShockwaveS08
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Re: More Lights! V1.1

Post by ShockwaveS08 »

Nice work so far! I noticed that there was an empty filter for The Adventures of Square in the .pk3; a taste of things to come?
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Jakie
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Re: More Lights! V1.1

Post by Jakie »

ShockwaveS08 wrote:Nice work so far! I noticed that there was an empty filter for The Adventures of Square in the .pk3; a taste of things to come?
Yep! Planning on adding Square support soon!
Skrell
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Re: More Lights! V2.2

Post by Skrell »

How do I use this? Is it required to use one of the wads in the "separate wads" folder?
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Jakie
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Re: More Lights! V2.2

Post by Jakie »

Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?
No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!
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Re: More Lights! V2.2

Post by Skrell »

Snakie wrote:
Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?
No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!
Sweet thank you!! Are there any specific graphic settings in GZDOOM you'd recommend using with this mod?
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Re: More Lights! V2.2

Post by Jakie »

Skrell wrote:
Snakie wrote:
Skrell wrote:How do I use this? Is it required to use one of the wads in the "separate wads" folder?
No. The separate wads are mainly for Zandronum. Just load the base PK3 and you should be good to go!
Sweet thank you!! Are there any specific graphic settings in GZDOOM you'd recommend using with this mod?
No problem! Uh not sure. You shouldn't have too much of a issue running the mod with your settings. Although I did test it with software lighting and the palette tonemap, it doesn't really look too good with those on simultaneously. Also software rendering doesn't work with the glowing flats thing at all.
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Re: More Lights! V2.2

Post by Skrell »

I assume software lighting does NOT equal software rendering and that the opposite of software rendering is openGL mode right?
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Re: More Lights! V2.2

Post by Jakie »

Skrell wrote:I assume software lighting does NOT equal software rendering and that the opposite of software rendering is openGL mode right?
As far as I know, Software lighting uses a shader while software rendering, does something I don't know. Yes, the opposite of software rendering is hardware rendering. Most people use hardware because it offers more options and software recreates stuff like Y-shearing.
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Re: More Lights! V2.2

Post by UTNerd24 »

I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.
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Re: More Lights! V2.2

Post by Jakie »

UTNerd24 wrote:I honestly love this mod. I noticed how some mods make some surfaces glow, like that one "Special Brightmaps" wad from some years ago. The only texture I don't agree with in terms of use of glowing is FLAT14. It just seems a bit odd, even if it does look a bit like water.
Hey thanks for the feedback!

As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.

Hope this helps! :mrgreen:
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UTNerd24
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Re: More Lights! V2.2

Post by UTNerd24 »

Snakie wrote:
Hey thanks for the feedback!

As for FLAT14, I added because PSX Doom had a similar effect to that texture. If it bugs you, you can remove the glowing effect for it by opening the PK3 in Slade, then go to the "filter" folder, then the "doom" folder, then open the first GLDEFS lump (it should say "Doom Flats" at the top), then look for FLAT14 and erase it.

Hope this helps! :mrgreen:
Cheers! I originally put a '//' before the flat name to no avail and wondered why it didn't work, but thanks for the info! Of course, I'll back up the GLDEFS.
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Re: More Lights! V2.5

Post by DarkkOne »

Playing this with Strife, I noticed that the river running through town appears to be fullbright/glowing, which seems a bit unusual. Is this expected? Is other water in the game also going to be glowing?
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Re: More Lights! V2.5

Post by Jakie »

DarkkOne wrote: Fri Mar 10, 2023 2:44 am Playing this with Strife, I noticed that the river running through town appears to be fullbright/glowing, which seems a bit unusual. Is this expected? Is other water in the game also going to be glowing?
Yeah, that's intentional. The rest of the games also have glowing water. I thought it makes water sections in the games look cooler but you can always disable it by commenting out or removing the water textures in Strife's "GF" file.
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Re: More Lights! V2.5

Post by DarkkOne »

In the town, there's some very distinct shadows cast over the water that vanish with this.
https://imgur.com/a/Bkyuqk4

What tool should I use to edit the PK3 and find where to comment them out? I'm not terribly familiar with editing doom files.

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