another bad looking texture after upscaling is edited. Rivets and chain are complete redone.
Hexen Facelift NEW VERSION 17.2.22
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
in game are three autumn leaves textures. Two I am done before. Now are finished all three.
On original texture is not see something useful for redone and upscaling look extremely bad and leaves are too big
This my new texture is "freestyle" with mine imagination.
On original texture is not see something useful for redone and upscaling look extremely bad and leaves are too big
This my new texture is "freestyle" with mine imagination.
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
Have you tried to do any of the facelifting in Inkscape or Illustrator? Some of the fine lines you are looking for can be done there. And, as I find myself constantly find myself reminding other ID heads who do art, they used real objects, then edited them often. So don't be afraid to take something real and "gamify it".
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
for everything I use gimp, plugins and manual enhancing. Sometimes I use true object from fotos and editing them for game but not often. I am not fan for big changes from original art but some changes are sometimes useful. Those leaves are combined more fotos and cut some pieces, using brush and eraser and after editing it how texture. I know this not look much "gaming" but i think original leaves in game are from real photos in Hexen but resolution is too smal and do not see it much.00face wrote:Have you tried to do any of the facelifting in Inkscape or Illustrator? Some of the fine lines you are looking for can be done there. And, as I find myself constantly find myself reminding other ID heads who do art, they used real objects, then edited them often. So don't be afraid to take something real and "gamify it".
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
UPDATE 17.2.22
NEW VERSION for download
253 Textures
1433 Sprites
about weapons
Now are full finished only Cleric weapons
Other weapons will be finished later.
Bugs?
NO except Centaur dead body.
This sprite clipping under the floor
If you want fix this simply delete CENTT0 sprite from sprites folder or open Hexen.wad in Slade and set vertical offset on CENTT0 sprite +10 and save.
DOWNLOAD FROM FIRST POST
Some feedback would be fine. I want to know if I should continue with this project
NEW VERSION for download
253 Textures
1433 Sprites
about weapons
Now are full finished only Cleric weapons
Other weapons will be finished later.
Bugs?
NO except Centaur dead body.
This sprite clipping under the floor
If you want fix this simply delete CENTT0 sprite from sprites folder or open Hexen.wad in Slade and set vertical offset on CENTT0 sprite +10 and save.
DOWNLOAD FROM FIRST POST
Some feedback would be fine. I want to know if I should continue with this project
You do not have the required permissions to view the files attached to this post.
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: Hexen Facelift NEW VERSION 17.2.22
I'm trying a new upscaling method on textures
This is combination bicubic , xbr and esrgan. Rounded parts are fixed manually.
and this is final version with half resolution( 256x256) and final dithering
zoom 200%
original zoom 400%
This is combination bicubic , xbr and esrgan. Rounded parts are fixed manually.
and this is final version with half resolution( 256x256) and final dithering
zoom 200%
original zoom 400%
You do not have the required permissions to view the files attached to this post.