Hexen Facelift NEW VERSION 17.2.22
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
Switches
they are very very small. I try higher upscale for crisp look but higher totally deform shapes and do not look good.
This is maximum without deformation but in game looks blurry especialy chain switch.
they are very very small. I try higher upscale for crisp look but higher totally deform shapes and do not look good.
This is maximum without deformation but in game looks blurry especialy chain switch.
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Last edited by Marcelus on Mon Jan 17, 2022 3:29 am, edited 1 time in total.
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
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Last edited by Marcelus on Sun Feb 13, 2022 2:40 pm, edited 1 time in total.
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
Comaprison with other actual hexen packs
Original
1. My
2. Hexen neural textures
https://www.moddb.com/addons/hexen-neur ... -doom-only
3. Hexen high resolution textures pack
https://www.moddb.com/games/hexen/addon ... xture-pack
4. Hexen HD with pbr...
https://www.moddb.com/mods/hexen-hd-202 ... en-hd-v102
Original
1. My
2. Hexen neural textures
https://www.moddb.com/addons/hexen-neur ... -doom-only
3. Hexen high resolution textures pack
https://www.moddb.com/games/hexen/addon ... xture-pack
4. Hexen HD with pbr...
https://www.moddb.com/mods/hexen-hd-202 ... en-hd-v102
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
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- Posts: 280
- Joined: Sat Jan 25, 2020 3:32 am
- Location: Slovakia
Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
New chains ...
two still remains
two still remains
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
New Platinum Helmet
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
More new sprites
editing this sprite was hell.
This head is used in game on two different chains.
When I fixed for one, not fit for other chain.
I am use skull head from portal how iron buckle for hide critical place also original sprites not 100% fit
editing this sprite was hell.
This head is used in game on two different chains.
When I fixed for one, not fit for other chain.
I am use skull head from portal how iron buckle for hide critical place also original sprites not 100% fit
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Last edited by Marcelus on Tue Feb 08, 2022 12:20 pm, edited 5 times in total.
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
Hi all
Need help !!!
I have one old wad for widescreen hexen
HeXen_Widescreen_v2.wad
and I want use sprites from this wad for my mod but in this wad is not any info about creator
Know someone who made this ???
EDIT
SOLVED
Need help !!!
I have one old wad for widescreen hexen
HeXen_Widescreen_v2.wad
and I want use sprites from this wad for my mod but in this wad is not any info about creator
Know someone who made this ???
EDIT
SOLVED
Last edited by Marcelus on Wed Feb 09, 2022 4:54 am, edited 1 time in total.
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- Posts: 280
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
I am again edited brass textures but now I use my own ornaments and also frame around dragon is edited for better shape.
it won't be better. This is final version
Original
it won't be better. This is final version
Original
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Re: Hexen Facelift (UPDATE 14.1 22) TEST VERSION !!!
More edited doors
ornaments, rivets and keyholes are edited after upscaling
also second brass doors are finished
ornaments, rivets , handle and some shapes are edited and fixed after upscaling
ornaments, rivets and keyholes are edited after upscaling
also second brass doors are finished
ornaments, rivets , handle and some shapes are edited and fixed after upscaling
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