1. It's supposed to do that, it shoots off the entire front of the shell off.krimson painkekk wrote:krimson painkekk wrote:So far I haven't seen a post mentioning this bug though, you might consider taking a look and fixing the ledge grabbing movement if you still working on this mod, H3LLW4LK3R.
Playing on GZDoom 4.7.1 with the latest update version (V0.4)
https://youtu.be/-KhH5ieQipw
Extra report, don’t see as the major issues though:
1. Devil’s Cry’s Charge shot eject empty bullet shells instead of shotgun shells.
2. Swap cancel Devil’s Cry when charging will still eject empty bullet shells.
Suggestion; from my personal opinion through gameplay.
1. Weapon alt-fire Cool down time is fine, don’t fix it. It seems like you’ve already overhauled it to make weapon swap easier than v0.3. I feel that in the current version v0.4, most of weapons now have longer available time for swap cancel before entering the cool down stage. Since you’ve emphasized that’s the main trait of Hell Crusher. Leave it as it is is the best way from my view. I choke a lot but I’m still learning to adopt it to be honest.
2.The melee weapon could receive an overhaul like the one in Doom Eternal. Still has one-shot heavy damage output with the feature that generating ammo through kills . Each swing spends 1 gauge and it only could be recharged through kills (3-5 kills for 1 gauge)
Hell Crusher has very hefty bonk, but other than that, nothing really special as the player collected arsenals through the progress and it starts to get shadowed in the late game like the chainsaw in vanilla doom. To avoid that, make it as ammo generator as Doom Eternal does. You could also consider to nerf the general ammo pickup with this tweak together.
3. I don’t know if it’s intended or not, the max HP/AP capped at 100/100 (sometimes Armor point could go over 101) and you can’t collect health/armor bonus up to 200/200 like Doom Eternal does. The cool down of ice bomb/flame belch could be longer like 7-8s recharge instead of 6s for this.
4. Gauss Cannon normal shot damage is fine. L It still one shot most of humanoid enemies and sometimes one shot pinkies too. The only thing needs to be tweaked is its normal shot’s rate of fire. It shoots waaay too fast like full-auto DMR. It could be tuned down a bit more and encourage player to leverage the main trait of Hell Crusher.
Overall, this is just a bug report & suggestions. Hope things doing well at your side. Cheers!
2. also supposed to do that, I coded it that way.
For the weapon cool down time, yea I try to keep it long but not to long, like I'm trying not to fully force the quick switching down peoples throats, but I mainly designed this mod around that. I just wont be as fun to watch or play when not quick switching. Also thanks!
For the hammer yea I might do that but at the same time I still switch to it time to time, I was thinking of adding the chainsaw back in, like how it is in doom eternal. Plus I might just keep the absurd amount of ammo you get.
Yea, it can't go to 200 in both health and armor not sure how to change that, I would if I could.
Hmmm, Yea I might increase cool down time on the Gauss cannon for the next update I already increased damage a decent amount so it will probably need it.
I'm trying not to be doom eternal for classic doom, I'm just taking a lot inspiration from it.
Thanks for the feed back though.