Hell Crusher 0.5 - Skilled based overpowered gameplay mod

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H3LLW4LK3R
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by H3LLW4LK3R »

krimson painkekk wrote:
krimson painkekk wrote:So far I haven't seen a post mentioning this bug though, you might consider taking a look and fixing the ledge grabbing movement if you still working on this mod, H3LLW4LK3R.
Playing on GZDoom 4.7.1 with the latest update version (V0.4)

https://youtu.be/-KhH5ieQipw

Extra report, don’t see as the major issues though:

1. Devil’s Cry’s Charge shot eject empty bullet shells instead of shotgun shells.

2. Swap cancel Devil’s Cry when charging will still eject empty bullet shells.

Suggestion; from my personal opinion through gameplay.

1. Weapon alt-fire Cool down time is fine, don’t fix it. It seems like you’ve already overhauled it to make weapon swap easier than v0.3. I feel that in the current version v0.4, most of weapons now have longer available time for swap cancel before entering the cool down stage. Since you’ve emphasized that’s the main trait of Hell Crusher. Leave it as it is is the best way from my view. I choke a lot but I’m still learning to adopt it to be honest.

2.The melee weapon could receive an overhaul like the one in Doom Eternal. Still has one-shot heavy damage output with the feature that generating ammo through kills . Each swing spends 1 gauge and it only could be recharged through kills (3-5 kills for 1 gauge)
Hell Crusher has very hefty bonk, but other than that, nothing really special as the player collected arsenals through the progress and it starts to get shadowed in the late game like the chainsaw in vanilla doom. To avoid that, make it as ammo generator as Doom Eternal does. You could also consider to nerf the general ammo pickup with this tweak together.

3. I don’t know if it’s intended or not, the max HP/AP capped at 100/100 (sometimes Armor point could go over 101) and you can’t collect health/armor bonus up to 200/200 like Doom Eternal does. The cool down of ice bomb/flame belch could be longer like 7-8s recharge instead of 6s for this.

4. Gauss Cannon normal shot damage is fine. L It still one shot most of humanoid enemies and sometimes one shot pinkies too. The only thing needs to be tweaked is its normal shot’s rate of fire. It shoots waaay too fast like full-auto DMR. It could be tuned down a bit more and encourage player to leverage the main trait of Hell Crusher.



Overall, this is just a bug report & suggestions. Hope things doing well at your side. Cheers!
1. It's supposed to do that, it shoots off the entire front of the shell off.

2. also supposed to do that, I coded it that way.

For the weapon cool down time, yea I try to keep it long but not to long, like I'm trying not to fully force the quick switching down peoples throats, but I mainly designed this mod around that. I just wont be as fun to watch or play when not quick switching. Also thanks!

For the hammer yea I might do that but at the same time I still switch to it time to time, I was thinking of adding the chainsaw back in, like how it is in doom eternal. Plus I might just keep the absurd amount of ammo you get.

Yea, it can't go to 200 in both health and armor not sure how to change that, I would if I could.

Hmmm, Yea I might increase cool down time on the Gauss cannon for the next update I already increased damage a decent amount so it will probably need it.

I'm trying not to be doom eternal for classic doom, I'm just taking a lot inspiration from it.

Thanks for the feed back though.
ThrashfanBert1994
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by ThrashfanBert1994 »

the version of this what i can say is the revolver looked too big but the one doom 64 style revolver from the video imo was better

ref what i mean: https://youtu.be/U2Wt9Ape6Ts?t=11
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Linz
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by Linz »

ThrashfanBert1994 wrote:the version of this what i can say is the revolver looked too big but the one doom 64 style revolver from the video imo was better

ref what i mean: https://youtu.be/U2Wt9Ape6Ts?t=11

Nah the new revolver kicks ass
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H3LLW4LK3R
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by H3LLW4LK3R »

ThrashfanBert1994 wrote:the version of this what i can say is the revolver looked too big but the one doom 64 style revolver from the video imo was better

ref what i mean: https://youtu.be/U2Wt9Ape6Ts?t=11
A gun can be too big???? lol jk, i did that to sell power and to kind of balance it by the recoil animation getting in the way of your view. Also wanted fancy spinny animationsss, spinny funn
Linz wrote:
ThrashfanBert1994 wrote:the version of this what i can say is the revolver looked too big but the one doom 64 style revolver from the video imo was better

ref what i mean: https://youtu.be/U2Wt9Ape6Ts?t=11

Nah the new revolver kicks ass
lol thanks!
vlax
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by vlax »

Nice mod, enjoyed it a lot, especially when combined with brutal doom monsters.
While you can retrieve armor and health from enemies, there's no possibility to get ammo.
What about getting kick to do that? Like shadow warrior 3 did it with sword. That would compliment arsenal and abilities well.
Something like kicking enemy to get a very few ammo (either for current or better for all weapons) and killing with kick will give slightly more
Shadow_Wulfe
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by Shadow_Wulfe »

The arsenal is crazy fun to play with. Is there any way to not have the mod override the end of the level splash screens for whatever custom WAD you're working with?
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H3LLW4LK3R
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by H3LLW4LK3R »

vlax wrote:Nice mod, enjoyed it a lot, especially when combined with brutal doom monsters.
While you can retrieve armor and health from enemies, there's no possibility to get ammo.
What about getting kick to do that? Like shadow warrior 3 did it with sword. That would compliment arsenal and abilities well.
Something like kicking enemy to get a very few ammo (either for current or better for all weapons) and killing with kick will give slightly more
Thanks! I really like that idea, but currently I have been working on a chainsaw for the next update to complicate things further, lol.
The chainsaw will work like in Doom eternal / Doom 2016 where it is a quick button tap to swing it and it will maybe use a certain amount of ammo based on the monsters health.
Shadow_Wulfe wrote:The arsenal is crazy fun to play with. Is there any way to not have the mod override the end of the level splash screens for whatever custom WAD you're working with?
Thanks! No, unless you go into the mod and delete the splash screen. that might be an option later to disable it. As I am working on a character 3d model that will be used for custom splash screens and new hands.
vlax
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo

Post by vlax »

H3LLW4LK3R wrote:Thanks! I really like that idea, but currently I have been working on a chainsaw for the next update to complicate things further, lol.
The chainsaw will work like in Doom eternal / Doom 2016 where it is a quick button tap to swing it and it will maybe use a certain amount of ammo based on the monsters health.
I don't think i quite understood the whole concept for chainsaw. Let's see when it's done.
Quick thinking for more useful kick gives me and idea of parrying projectiles a-la postal:brain damaged/ultrakill.

Will be interesting to see what you'll come up with at the end. Any plans for not-so-common in fps'es weapon attacks like meathook/shield?
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DELTAtheDboi005
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by DELTAtheDboi005 »

This mod is really damn awesome. Is it fine if I could borrow some of the player related code for a mod I'm working on? Don't worry as I will happily credit you and your team for it.
doomermighty slayer
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by doomermighty slayer »

hey does it support resolutions 1920x1280?
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H3LLW4LK3R
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by H3LLW4LK3R »

DELTAtheDboi005 wrote: Fri Oct 07, 2022 11:25 pm This mod is really damn awesome. Is it fine if I could borrow some of the player related code for a mod I'm working on? Don't worry as I will happily credit you and your team for it.
Thanks! It depends on what exactly you want to use from the player? It's just me working on this.
doomermighty slayer wrote: Sun Oct 09, 2022 12:54 pm hey does it support resolutions 1920x1280?
Yes? Well the HUD will not change based on non 16:9 resolutions, but it still should all be playable and the HUD shouldn't be cut off on that resolution, send me a screenshot if it is.
doomermighty slayer
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by doomermighty slayer »

H3LLW4LK3R wrote: Thu Oct 13, 2022 2:12 pm
DELTAtheDboi005 wrote: Fri Oct 07, 2022 11:25 pm This mod is really damn awesome. Is it fine if I could borrow some of the player related code for a mod I'm working on? Don't worry as I will happily credit you and your team for it.
Thanks! It depends on what exactly you want to use from the player? It's just me working on this.
doomermighty slayer wrote: Sun Oct 09, 2022 12:54 pm hey does it support resolutions 1920x1280?
Yes? Well the HUD will not change based on non 16:9 resolutions, but it still should all be playable and the HUD shouldn't be cut off on that resolution, send me a screenshot if it is.
the pic is too large to submit on here apparently ill message you on twitter
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DELTAtheDboi005
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by DELTAtheDboi005 »

"It depends on what exactly you want to use from the player? It's just me working on this."

It's just the ledge grabbing, dashing, and double jumping, nothing too out the ordinary... Great mod regardless!
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Critzhater76
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by Critzhater76 »

There is a problem when I play it on Delta Touch. (ZDoom engine Mobile port collection)

When I want to move my character, it always move only in one direction. I don't like using the keyboard keys cuz I'm playing it on my phone
Coornib22
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Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod

Post by Coornib22 »

Critzhater76 wrote: Tue Jun 06, 2023 7:36 pm There is a problem when I play it on Delta Touch. (ZDoom engine Mobile port collection)

When I want to move my character, it always move only in one direction. I don't like using the keyboard keys cuz I'm playing it on my phone
Turn on digital move in Delta Touch.

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