DOZvX- Doomed Over Zelda

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kalensar
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Re: Link to the Doom v2.99 Zelda inspired.

Post by kalensar »

Updated the demo video in main post.
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kalensar
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Re: Link to the Doom v3.0 Zelda inspired.

Post by kalensar »

Updated to version 3.0. Updated main post
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kalensar
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Re: Link to the Doom v3.0 Zelda inspired.

Post by kalensar »

added the Version 3.0 demo video to the main post.
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kalensar
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Re: Link to the Doom v3.2 Zelda inspired.

Post by kalensar »

Updated to version 3.2. Updated main post with new changelog and readme data.
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kalensar
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Re: Link to the Doom v3.5 Zelda inspired.

Post by kalensar »

Updated to version 3.5. Added some more monsters and stuff. Updated main post.
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kalensar
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Re: Link to the Doom v3.5 Zelda inspired.

Post by kalensar »

updated the demo video in the main post.
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kalensar
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Re: Link to the Doom v3.6 Zelda inspired. Also for Heretic.

Post by kalensar »

Updated to new version 3.6. Updated main post.
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kalensar
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Re: Link to the Doom v3.75 Zelda inspired. Also for Heretic

Post by kalensar »

Updated to version 3.75. Updated main post with new download.

Changelog---
10/4/21--1. Updated and fixed myriad bugs
2. Fairys now drop off enemies like intended
3. Fixed Princess Player skin graphics to be less bright blinding white
4. Changed Crusader Player skin to Hexen Warrior because it looks better.
5. Gave Impaler Crossbow and Altfire of triple shot.
6. Changed Fire Wand projectile graphics to be better looking. Princess Starter Weapon.
7. Added healing sound effects to Usable Healing items.
8. Updated Hylean Wand to Blue Color instead of Gold.
9. Added KalensarHUD because it works well for the motiff. You can still use the GZ AltHUD by turning it on.
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kalensar
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Re: DOZ- Doomed Over Zelda( renamed from Link to the Doom)

Post by kalensar »

Updated main info. Updated to new name and new version. Updated download links.

Changelog---
10/25/21- Cleaned up Mod File Format. Renamed from LTTD to DOZ-Doomed Over Zelda.
1. Added in several sprites for Breakable Pots and Treasure Chests! No more just whacking Barrels for treasure.
2. Expanded the HUD to include all necessary information on ammo and Inventory counts.
3. Cleaned up File Format to be proper PK3. Increased Performance stability!
4. Cleaned up sound effects in multiple areas. Item Pickup Sounds added.
5. Adjusted Boss Spawner. No More Aghanim at Archvile Spawn Points.
dragomir
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Re: DOZ- Doomed Over Zelda( renamed from Link to the Doom)

Post by dragomir »

So,Heretic version and Doom version are different.
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kalensar
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Re: DOZ- Doomed Over Zelda( renamed from Link to the Doom)

Post by kalensar »

dragomir wrote:So,Heretic version and Doom version are different.
Currently they are different in the aspect that the Doom version is more updated. The Heretic version has not been updated to the same degree as the the Doom version. The Heretic version is still very playable and even identical in combat. Its only the graphics side aesthetics that have not been updated yet. and is missing the Breakable Pots basically. The Monsters and Weapons are still very much identical in operation though. The Doom version is just more graphically polished up, but haven't updated a demo video yet.

I appreciate the comment.
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kalensar
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Re: DOZvX- Doomed Over Zelda

Post by kalensar »

A big update and face lift to one of my oldest mods. Highlights: Combat overhaul, character class ovehaul, weapons overhaul, Heretic compatibility, monster upgrades. This mod is part of the Bitter Heretic family tree, and now also part of Blasphemer family tree.

Praise Lagi and Blasphemer Project for all their hard work, gold hearts, and assets I attempted to put to good use over the last year and half.


Changelog---
Nov 14 22--- Complete Overhaul in gameplay, reworked entire combat system. Now compatible with Heretic!!!
Specifically implemeted to take advantage of LZDoom Skill level 6 with Double Monster Spawns.
It looks much the same but each class plays a bit more unique. Upgraded monsters using
Mellow Heretic so the environment is much more BRUTAL.
1. Introducing the Stackable Armor system. Armors get stored in their own inventory and used automatically,
give 100% Health protection while they last. The Armors absorb all the damage so their armor values fall faster.
Chainmail-- 200 value-- green armor-- You can store 2 at a time.
Plate Armor-- 400 value-- Blue Armor-- You can store 2 at a time.
Holy Armor-- 800 value-- Megasphere-- used as soon as it is picked up.
Basic Armor Bonus add to a maximum of 200.

2. Items are now carried to far higher values between levels: Healing potions 8, 4 fairies, 4 Hylean Potions, 2 Wings of Flying
4 Cloaks of Invisibility. You can carry far more in level, but those are the maximum value for carried to the next map.

3. Classes and Affinity: All classes can use all found weapons but start with unique or useful sets. Most weapons have Altfire.
ALL CHARACTERS ARE IMMUNE TO BLAST RADIUS DAMAGE!!! This isa core mechanic!
I.SNES Mode- Fresh Link-- Shield reflects and deflects from the front and can stop Melee attacks too. Works well but has to be aimed
roughly centerd on crosshair. Crouching affords extra protection as well.
Hold Primary fire to do Sword Hold and release a AoE Attack
"Spin" attack(doesnt spin, just Good smooth, but basic animation cobbled togetherby me). Right Click for Boomerang.
II. NES Mode: Hero Link- Built to mimic Zelda 1 Style play, he holds his shield with most weapons. Shields all operate the same as Fresh Link.
He starts with the largest armory of all classes and is definitel the easiest to start on.
III. Baratus: Warrior-- Starts with a Fists
IV. Medihv :Wizard-- starts with Full Crystal mana, Magic Book that only he gets and Wizard Punch attack(no-altfire).
V. Shamino-Sorceror-.Starts with red Wand and Wizard Punch--- Ode to Corvus
VI. Clera: PaladinS Shield and Mace(Altfire is a free healing Spell and Shield works Same as Link.

4. Massive update to Monsters and Weapons resources via Bitter Heretic, Mellow Heretic, and BLASPHEMER.
5. Upgraded e3m8 fights of Doom 1 and Heretic to be 3 phase fights!
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kalensar
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Re: DOZvX- Doomed Over Zelda

Post by kalensar »

Had to do a minor but necessary fix to the E3m8 fights of heretic and Doom 1. Both are now unique to their own IWADs And are much less dangerous that what I originally uploaded. That said, they are not easy, BUT different.

Doom e3m8 ( or anything with a Spider Master) will still Spawn the same at start and proceeds into a different order of a 3 phase fight.

Heretic e3M8 is now a 4 Phase fight!!! Its definitely the harder of the 2, but manageable.

Gauntlets are not a Flame Wave Alt-fire same as a Maulotaur. Absolute trash on Ganon monsters, but will roast all the smaller stuff pretty nice.

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