studying hundreds of real life ammunition and weapons,
I did not have time to work on project improvements.
So there was nothing relevant enough to mention here in the Forum.
Currently the cartridge standardization process for 3D weapons
is sufficiently completed to work on the DECORATE & ACS codes
that will make possible all the new game mechanics that I have planned.
I've been experimenting with a new M.I.R.V. direct damage attack.
A hybrid projectile that is capable of damaging decorative Object (only +SOLID),
corpses (+CORPSE), and inventory items (+????? pickup?).
This projectile is as accurate as a Hitscan
and at the same time does not hit instantly.
In addition, it can inflict different levels
of damage depending on the distance and the "material" of the target.
In addition, it can launch liquids from an flesh enemy
or disintegrate and cause some damages to hard targets.
Here is the test video:
The new version of my audio package (XD_Muertes-g10)
was supposed to be ready and available from last August 2021.
But even though XDM-10 is already completed,
I am extremely dissatisfied with its sound management system.
So it will not be available.
Spoiler: Open this for more details. (old unlimited channels video)