Launch of fan-made Build-game maps

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Void Warrior
Posts: 148
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Launch of fan-made Build-game maps

Post by Void Warrior »

Welcome to the ZDoom forum, creators of the source-port of Raze, modders and ordinary users!

I tried this source port for Build games and I really liked it. Excellent performance and clear picture.

But why am I doing this? I'm wondering how to run fan maps from these games? For example, Back in Business (https://www.moddb.com/mods/back-in-busi ... n-business) for Duke Nukem 3D I ran, since the file format is .GRP. But how do I launch maps for the same BLOOD? Most of the files are in the format .MAP, and the source port does not see them. Will this issue be addressed in future updates?
markanini
Posts: 215
Joined: Sat Jan 18, 2020 6:10 am

Re: Launch of fan-made Build-game maps

Post by markanini »

Ini files for Blood load automatically, this is used for 99% of user maps. If only the map file is provided it can be placed in the same folder as Blood.rff, and loaded via map command in console.

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