Doom 64 facelift (Update 23.5.22 )

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Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

Redone light on armor bonus.

gif is with 200% zoom
helm.gif
also added brightmaps and redone shotgun. Little less blur and better shapes

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freshlycutgrass
Posts: 7
Joined: Fri Dec 17, 2021 10:38 pm

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by freshlycutgrass »

These are looking really nice! I'm looking forward to playing with the higher resolution sprites!
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

freshlycutgrass wrote:These are looking really nice! I'm looking forward to playing with the higher resolution sprites!
Thank you
I still try do weapons and monster sprites in Blood upscale pack quality. Items and object looks good with manual editing but monsters and weapons are still blurred but usable . Blood has very nice pack. Is crisp, detailed but with original feeling. Who know how he made it. Hd sprites for doom 1 ,2 was more easy do than this upscale :D
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

I need to get some rest from the doom. I'm trying to sprites for Blood. I don't like voxels and the current upscaled pack for Blood do not have reworked some sprites.
Wooden cross is not upscaled and I made it from scratch. When I have more, I'll start a new topic.
(Edit)
New topic with blood sprites is here
viewtopic.php?f=354&t=74233
Last edited by Marcelus on Sun Aug 07, 2022 9:42 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

UPDATE 11.2 2022



add more monsters

Spectre

Nightmare Imp

Baron of Hell

Hell Knight

Pain Elemental


Download from first post
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

Edited long torch sprites. All colors + brightmaps

300% zoom
long_torch.png
TORCHLNG.png
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Last edited by Marcelus on Sun Aug 07, 2022 9:43 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

More sprites

200% Zoom
head.png
+brightmaps
stat.png
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Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

more
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Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

little more edits on stand for long torch
long_torch.png
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Last edited by Marcelus on Sun Aug 07, 2022 9:43 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

I am trying same upscaling method for weapons how I did for Doom1,2 weapons sprites. I think result is now much better. Sharp and also shapes are nice. Colors are little changed but nothing dramatic..

1. original
2. current 2x upscale
3. new 2x upscale

Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 11.2.22 )

Post by Marcelus »

UPDATE 23.5.22

finished one long torch sprites : all colors
finished short torch sprites : all colors
add some gore sprites
finished two statues sprites
redone super shotgun sprites with better quality.
(In next release will be redone all weapons sprites)
add some brightmaps

https://www.moddb.com/games/doom/addons ... dronum-wip

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