Doom 64 facelift (Update 23.5.22 )

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Marcelus
Posts: 280
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Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Some weapons after upscaling do not look good. Shotgun and supershotgun are very bad. I made complete new shotgun from scratch.
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Marcelus
Posts: 280
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Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

more
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Last edited by Marcelus on Thu Apr 29, 2021 11:15 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Gameplay screenshots
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Marcelus
Posts: 280
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Re: Doom 64 facelift

Post by Marcelus »

Version 1.0 will be available for download on saturday
helm.png
d64backpack.png
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Marcelus
Posts: 280
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Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

VERSION 1.0 is available for download from first post

Added some ammo, monsters, weapons, more fonts in HD and enhanced some sprites from previous version.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Marcelus »

Titlepic

Last edited by Marcelus on Sun Aug 07, 2022 9:41 am, edited 1 time in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Marcelus »

Menu and backrounds

Last edited by Marcelus on Sun Aug 07, 2022 9:42 am, edited 2 times in total.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Marcelus »

(Update)
download is moved on Mod Db. Nothing new except enhanced rocketlauncher sprites.

https://www.moddb.com/games/doom/addons ... dronum-wip
Kazudra
Posts: 126
Joined: Mon May 25, 2015 10:52 am

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Kazudra »

This is absolutely amazing.
User avatar
Enjay
 
 
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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Enjay »

Yes, these really are nicely done.

Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.

These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Post by Marcelus »

Kazudra wrote:This is absolutely amazing.
Thank you very much :)
Enjay wrote:Yes, these really are nicely done.

Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.

These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
I'm glad you like it. This is very slow process. Not everything look how I want but overall is not bad. I like upscaled packs for blood, shadow warrior and duke for Raze. Those are very nice and yes you are true many upscaled packs looks bad. Very blurred or distorted shapes and strange colors. I like pixels. Ion Fury is great example how looks nice modern sprites. I am finished today all weapons and tommorow I will upload them on Moddb. Weapons are little blurred but main frame has cleared edges and corrected shapes and all frames are without transparent edges or cleared how was possible.

Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

UPDATE 14.12 2021

Version 1.1 for download. Finished all weapons and enhanced some previous sprites.

https://www.moddb.com/games/doom/addons ... dronum-wip
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright...

This is relative ok



but this not



brightmap sprite "HEADA2A8" { map "brightmaps/monsters/HEADA2A8.png" }
Kazudra
Posts: 126
Joined: Mon May 25, 2015 10:52 am

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Kazudra »

Marcelus wrote:Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright...

This is relative ok



but this not



brightmap sprite "HEADA2A8" { map "brightmaps/monsters/HEADA2A8.png" }
this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.
Marcelus
Posts: 280
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Post by Marcelus »

Kazudra wrote:
Marcelus wrote:Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright..

this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.
Name is ok but d64 sprites are very dark. After brightening color on sprite brightmap works how I want.

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