Intelligent Supplies

Projects that alter game functions but do not include new maps belong here.
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JPC
Posts: 20
Joined: Wed Apr 30, 2025 8:54 pm

Re: Intelligent Supplies

Post by JPC »

I still can't change weapons. Well the HXDD I have had an update that adds the classes of Hexen II and in that version with that mod I can't switch weapons. I was playing a game with the Fighter and when I grab the Gauntlets of the Necromancer in the Heretic E1M1, it won't let me switch them and when I use the keyboard keys to switch back to the Spiked Gauntlets, it won't let me switch back to the Gauntlets of the Necromancer.
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Zhs2
Posts: 1299
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: Intelligent Supplies

Post by Zhs2 »

I have reason to believe that is intended. Vanilla HXDD only lets you pick up weapons related to your class and only assigns weapons related to the class into the class' slots. Intelligent Supplies, with no real prejudices against who can pick up what unless the weapons actually specify that they are restricted to or forbidden to certain player classes, allows you to work around this just a bit because the HXDD dev didn't create copies of the weapons that are set to be restricted to a certain class. If he does fix this properly, you're out of luck. Until then, you have a couple options to be able to use those weapons:

- Type "use [weaponname]" into the console. Simplest, but also the least convenient method, especially when you have to do it repeatedly. You can get the classnames by typing "printinv" in the console.
- Edit into the class' weaponsection in the ini file. See https://zdoom.org/wiki/Weapon_slots#In_the_INI_file for instructions.

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