ZandronumDoomEternal [Zandronum 3.0] [Link Restored]

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Z.Franz
Posts: 35
Joined: Fri Jun 12, 2015 3:46 am
Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]

Post by Z.Franz »

(:< wrote:some of the sprites are optimised in a 16:10 aspect ratio shut as the set reload animation
Well, my computer screen is 16:10 and the sprites were made from my screenshots so yes, they are arranged for a 16:10 aspect ratio, but they look good in 4:3 too. Any more than that though...
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Z.Franz
Posts: 35
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Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]

Post by Z.Franz »

Final final version, for real this time:
Increased range of the chainsaw so that even if you miss on the initial attack, you can still kill the enemies with the rest of the animation as long as you touch them when the final frame occurs. This should really make it way more reliable. Be advised that you will not be stuck in place but the enemy will be if you touch it.

Link updated in first post.
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Z.Franz
Posts: 35
Joined: Fri Jun 12, 2015 3:46 am
Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Post by Z.Franz »

Added grenade, removed random ammo drop from enemies and increased armor drop rate.
Link in first post as usual
64palm
Posts: 58
Joined: Sat Apr 10, 2021 7:18 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Post by 64palm »

works perfectly on zandronum via mobile ( delta touch )
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Z.Franz
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Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Post by Z.Franz »

64palm wrote:works perfectly on zandronum via mobile ( delta touch )
Glad to hear it! :)
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Z.Franz
Posts: 35
Joined: Fri Jun 12, 2015 3:46 am
Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Post by Z.Franz »

Added new alternate version with original Doom movement speed and gravity (dash has been disabled) for easier playing on Android devices.
Link in first post as usual :)
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Z.Franz
Posts: 35
Joined: Fri Jun 12, 2015 3:46 am
Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]

Post by Z.Franz »

!!!!!!!!!!!! Due to recent problems with my Dropbox account, I had to delete all the links. Therefore, I authorize everyone to reupload my mod wherever they please, as long as they keep it unchanged and credit me. Thank you all
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Carrotear
Posts: 137
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Graphics Processor: Intel (Modern GZDoom)

Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]

Post by Carrotear »

I think I might have it. What's the name of the file?

Edit Never mind, found it. Although it may be an old version https://www.mediafire.com/file/m6nwnd0w ... E.zip/file
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Z.Franz
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Joined: Fri Jun 12, 2015 3:46 am
Location: Italy

Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]

Post by Z.Franz »

Carrotear wrote:I think I might have it. What's the name of the file?

Edit Never mind, found it. Although it may be an old version https://www.mediafire.com/file/m6nwnd0w ... E.zip/file
Thanks for the help mate! Yeah it was indeed a very old version, but I'm back now, so I re-uploaded the newest version 8-)
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