Well, my computer screen is 16:10 and the sprites were made from my screenshots so yes, they are arranged for a 16:10 aspect ratio, but they look good in 4:3 too. Any more than that though...(:< wrote:some of the sprites are optimised in a 16:10 aspect ratio shut as the set reload animation
ZandronumDoomEternal [Zandronum 3.0] [Link Restored]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]
Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]
Final final version, for real this time:
Increased range of the chainsaw so that even if you miss on the initial attack, you can still kill the enemies with the rest of the animation as long as you touch them when the final frame occurs. This should really make it way more reliable. Be advised that you will not be stuck in place but the enemy will be if you touch it.
Link updated in first post.
Increased range of the chainsaw so that even if you miss on the initial attack, you can still kill the enemies with the rest of the animation as long as you touch them when the final frame occurs. This should really make it way more reliable. Be advised that you will not be stuck in place but the enemy will be if you touch it.
Link updated in first post.
Re: ZandronumDoomEternal [Zandronum 3.0] [Released]
Added grenade, removed random ammo drop from enemies and increased armor drop rate.
Link in first post as usual
Link in first post as usual
Re: ZandronumDoomEternal [Zandronum 3.0] [Released]
works perfectly on zandronum via mobile ( delta touch )
Re: ZandronumDoomEternal [Zandronum 3.0] [Released]
Glad to hear it!64palm wrote:works perfectly on zandronum via mobile ( delta touch )
Re: ZandronumDoomEternal [Zandronum 3.0] [Released]
Added new alternate version with original Doom movement speed and gravity (dash has been disabled) for easier playing on Android devices.
Link in first post as usual
Link in first post as usual
Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]
!!!!!!!!!!!! Due to recent problems with my Dropbox account, I had to delete all the links. Therefore, I authorize everyone to reupload my mod wherever they please, as long as they keep it unchanged and credit me. Thank you all
- Carrotear
- Posts: 137
- Joined: Thu Sep 03, 2015 10:45 pm
- Preferred Pronouns: No Preference
- Graphics Processor: Intel (Modern GZDoom)
Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]
I think I might have it. What's the name of the file?
Edit Never mind, found it. Although it may be an old version https://www.mediafire.com/file/m6nwnd0w ... E.zip/file
Edit Never mind, found it. Although it may be an old version https://www.mediafire.com/file/m6nwnd0w ... E.zip/file
Re: ZandronumDoomEternal [Zandronum 3.0] [Discontinued]
Thanks for the help mate! Yeah it was indeed a very old version, but I'm back now, so I re-uploaded the newest versionCarrotear wrote:I think I might have it. What's the name of the file?
Edit Never mind, found it. Although it may be an old version https://www.mediafire.com/file/m6nwnd0w ... E.zip/file