Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
LiveReverb - dynamic reverb for all Doom maps!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: LiveReverb - dynamic reverb for all Doom maps!
what is your load order? do you use LiveReverb before or after the sound mods? I usually put sound mods at the topCheater87 wrote: ↑Sun Sep 25, 2022 9:43 pm Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
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Re: LiveReverb - dynamic reverb for all Doom maps!
This sounds like you loaded the mod twice. Maybe one of your other mods already includes this mod? I heard of people that put these similar mods together in some packs.Cheater87 wrote: ↑Sun Sep 25, 2022 9:43 pm Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
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Re: LiveReverb - dynamic reverb for all Doom maps!
Hey, I've been trying to get this to run with Kinsie's Consolation Prize (specifically the latest PSX Doom version) and LiveReverb deactivates itself at the start of any map. I tried adjusting the load order but it didn't do anything. Any clues on what's going on? Not sure if this matters but I'm using LZDoom 3.88b, and even with no mods other than LiveReverb itself it seems to work.
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Re: LiveReverb - dynamic reverb for all Doom maps!
LiveReverb automatically disables itself when a map uses its own reverb things, which I believe PSX Doom does (each map has a reverb defined for sectors with a ceiling, and no reverb for sectors with a sky).GoalDude-00 wrote: ↑Thu Jan 26, 2023 8:10 am Hey, I've been trying to get this to run with Kinsie's Consolation Prize (specifically the latest PSX Doom version) and LiveReverb deactivates itself at the start of any map. I tried adjusting the load order but it didn't do anything. Any clues on what's going on? Not sure if this matters but I'm using LZDoom 3.88b, and even with no mods other than LiveReverb itself it seems to work.
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Re: LiveReverb - dynamic reverb for all Doom maps!
Makes sense, guess something else is borked within Consolation Prize since it hasn't had reverb for me for...a few years now I think? I'm hopeless at handling these things, so I'll probably just bring this up in Consolation Prize's thread.
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Re: LiveReverb - dynamic reverb for all Doom maps!
I really love this mod, it makes DOOM sound more modern!