LiveReverb - dynamic reverb for all Doom maps!

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Cheater87
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Joined: Tue Oct 31, 2017 7:57 pm

Re: LiveReverb - dynamic reverb for all Doom maps!

Post by Cheater87 »

Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
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Dan_The_Noob
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Graphics Processor: nVidia with Vulkan support

Re: LiveReverb - dynamic reverb for all Doom maps!

Post by Dan_The_Noob »

Cheater87 wrote: Sun Sep 25, 2022 9:43 pm Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
what is your load order? do you use LiveReverb before or after the sound mods? I usually put sound mods at the top
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Sunbeam
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Re: LiveReverb - dynamic reverb for all Doom maps!

Post by Sunbeam »

Cheater87 wrote: Sun Sep 25, 2022 9:43 pm Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1:
cvar 'LR_lowhealth' already exists
This sounds like you loaded the mod twice. Maybe one of your other mods already includes this mod? I heard of people that put these similar mods together in some packs.
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GoalDude-00
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Re: LiveReverb - dynamic reverb for all Doom maps!

Post by GoalDude-00 »

Hey, I've been trying to get this to run with Kinsie's Consolation Prize (specifically the latest PSX Doom version) and LiveReverb deactivates itself at the start of any map. I tried adjusting the load order but it didn't do anything. Any clues on what's going on? Not sure if this matters but I'm using LZDoom 3.88b, and even with no mods other than LiveReverb itself it seems to work.
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Chris
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Re: LiveReverb - dynamic reverb for all Doom maps!

Post by Chris »

GoalDude-00 wrote: Thu Jan 26, 2023 8:10 am Hey, I've been trying to get this to run with Kinsie's Consolation Prize (specifically the latest PSX Doom version) and LiveReverb deactivates itself at the start of any map. I tried adjusting the load order but it didn't do anything. Any clues on what's going on? Not sure if this matters but I'm using LZDoom 3.88b, and even with no mods other than LiveReverb itself it seems to work.
LiveReverb automatically disables itself when a map uses its own reverb things, which I believe PSX Doom does (each map has a reverb defined for sectors with a ceiling, and no reverb for sectors with a sky).
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GoalDude-00
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Re: LiveReverb - dynamic reverb for all Doom maps!

Post by GoalDude-00 »

Makes sense, guess something else is borked within Consolation Prize since it hasn't had reverb for me for...a few years now I think? I'm hopeless at handling these things, so I'll probably just bring this up in Consolation Prize's thread.
RapidPhantom
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Re: LiveReverb - dynamic reverb for all Doom maps!

Post by RapidPhantom »

I really love this mod, it makes DOOM sound more modern!

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