SEESDAGGERS support for hitscans and projectiles
Moderator: GZDoom Developers
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SEESDAGGERS support for hitscans and projectiles
In Strife, attacking an enemy with the punch dagger alerts all acolytes in the player's line of sight. This behavior can be recreated for A_CustomPunch via the CPF_DAGGER flag. However, no such equivalent exists for ranged weapons, be it hitscan or projectile based ones. Meaning you could shoot someone with a silenced pistol while everybody else just stands there as if nothing is going on.
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Re: SEESDAGGERS support for hitscans and projectiles
Well, it named silenced pistol for a reason.
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- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: SEESDAGGERS support for hitscans and projectiles
The dagger is silent as well