My ZDoom enhancements, headshot.wad, and Haloguns2.wad

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Which version of the barrels do you prefer?

The Huge version (barrels.wad)
7
41%
The smaller version (barrelsmall.wad)
10
59%
 
Total votes: 17

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TheDarkArchon
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Post by TheDarkArchon »

KERRASH!!!
Spoiler:
EDIT: happens with teh small ones as well
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Caligari87
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Post by Caligari87 »

They actually spawn about the same number of flames, just differently.

The zombieman is only a demo. I didn't do deaths or rotations because I'm lazy. If you want to kill the zombie, uncomment the two lines in script 3, the ones that refer to SetSpecial and Thing_Remove/Destroy. That's to show how flexible it can be.

Weapon bobbing is explicitly set, because the Doom bob motion doesn't really work well with these guns, and I don't like it anyway. If custom bob speeds and ranges could be set, I'd change it.

For flash transparency, I'd love to, but using Set_Translucent in a weapondef makes the entire gun translucent. No good. :cry:

For melee buttons, I'd need another altfire button, otherwise I'll have to dip into scripting, and as this is a weapons mod, not a level combo, that's undesirable. I gave the melee precidence over self-reloading, because I like the stealth aspect.

As for melees, I'll make them stronger if that's the overall opinion. Teleporting sparks? I know, I just forgot :oops:

Shrapnel through doors/lowered ceilings, ace? Hmmmm....testing time....I never noticed this.

Splashes locking up on deepwater? Yeah...I dunno what the deal is there.

Well, thanks all for the input! I'll try to improve this some more.

8-)
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Belial
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Post by Belial »

The shotgun needs manual reloading badly. Other weapons don't really need it.
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Phobus
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Post by Phobus »

To make the flashes transparent use the same trick that ID did with their gun flashes, and just set those to transparent.
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Caligari87
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Post by Caligari87 »

Expound, plz k thnx.

8-)
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Phobus
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Post by Phobus »

Make a separate flash sprite and stick it on the end of the gun whilst firing, like Id did.
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jallamann
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Post by jallamann »

needs bobbing
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Caligari87
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Post by Caligari87 »

Well, I might try that. I didn't think it would work with Set_Translucent though, same problem I had above, with the entire gun fading.

8-)
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Caligari87
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Post by Caligari87 »

Didn't work, the entire gun went translucent.

Oh, well. On to bigger things.

8-)
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Gendo
Posts: 197
Joined: Thu Jun 02, 2005 5:09 pm

Post by Gendo »

gone already? :/

"You don't have permission to access /wadpack.zip on this server."
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Nash
 
 
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Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Gendo, unfortunately, he already left the community and won't be coming back anytime soon. :/

You can see his departure thread in the Off-Topic forum.
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Nmn
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Post by Nmn »

Holy schnitzes :shock:

I stand in awe with my jaw dropped and my eyes out of their orbits.
These weapons are the greatest thing in weapon mods area for Zdoom since Zdoom v.122 WOAH WOAH WOAH :D :thumb:

Amazing thanks to Caligari for teaching me following:
-LARGE weapons, impressive guns
-Bullet sparks the way they meant to be :D
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Cutmanmike
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Location: United Kingdom

Post by Cutmanmike »

He's gone now, which means Haloguns is there for the taking

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