Spoiler:EDIT: happens with teh small ones as wellCode: Select all
Code: ACCESS_VIOLATION Flags: 00000000 Address: 004735a4 Windows 9x 4.90 Build 73010104 GS=0000 FS=4147 ES=018f DS=018f EAX=00002f24 EBX=00000003 ECX=0256ebbc EDX=00000000 ESI=00000003 EDI=00010000 EBP=00000003 EIP=004735a4 ESP=008df9e4 CS=0187 SS=018f EFlags=00010246 CF- PF+ AF- ZF+ SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP- FPU State: ControlWord=037f StatusWord=0120 TagWord=ffff ErrorOffset=0051f40f ErrorSelector=015c0187 DataOffset=008dfa68 DataSelector=ffff018f Cr0NpxState=0000000a MM0=0000000000000000 MM1=0000000000000000 MM2=9f2918c45d25a41d MM3=0000000000000000 MM4=000000000000000a MM5=0000000300010000 MM6=0000000300002f24 MM7=0000018f008df9e4 Running threads: fff5846d at 004735a4* fff4edf1 fff337a1 fff3383d Loaded modules: baaa0000 - baafefff DDRAW.DLL 76140000 - 761cdfff SETUPAPI.DLL 7f720000 - 7f729fff CFGMGR32.DLL 7e0c0000 - 7e0d2fff CABINET.DLL 7fe40000 - 7fe48fff WINSPOOL.DRV bfe40000 - bfe45fff LZ32.DLL 7bee0000 - 7bee7fff HID.DLL 70000000 - 700b1fff DINPUT8.DLL beaf0000 - beb68fff DSOUND.DLL 5ef80000 - 5ef83fff KSUSER.DLL bfe70000 - bfe74fff NTDLL.DLL 741d0000 - 741fafff WINTRUST.DLL 7b960000 - 7b982fff IMAGEHLP.DLL 7da90000 - 7db04fff CRYPT32.DLL 79f80000 - 79f8ffff MSASN1.DLL bfe50000 - bfe55fff VERSION.DLL 00400000 - 006a1fff *ZDOOM.EXE 7fe00000 - 7fe32fff COMDLG32.DLL 7fbd0000 - 7fdfdfff SHELL32.DLL 70bd0000 - 70c34fff SHLWAPI.DLL 10000000 - 10095fff FMOD.DLL 7ff20000 - 7ffe1fff OLE32.DLL 7a1e0000 - 7a1f8fff MSACM32.DLL bfdd0000 - bfddffff WINMM.DLL 736d0000 - 736d8fff WSOCK32.DLL 77d70000 - 77d83fff MSWSOCK.DLL 73710000 - 73720fff WS2_32.DLL 7f7a0000 - 7f7dcfff RASAPI32.DLL 7f780000 - 7f790fff SECUR32.DLL 7f870000 - 7f877fff SVRAPI.DLL 7fa30000 - 7fa42fff MSNET32.DLL 7fa70000 - 7fa79fff MSPWL32.DLL 7f880000 - 7f89dfff TAPI32.DLL 7fab0000 - 7fb03fff RPCRT4.DLL 7f8b0000 - 7f8b4fff NETAPI32.DLL 7f750000 - 7f757fff NETBIOS.DLL 7f160000 - 7f16dfff MPR.DLL 73700000 - 73704fff WS2HELP.DLL 78000000 - 78045fff MSVCRT.DLL bfb70000 - bfbf7fff COMCTL32.DLL bff40000 - bff50fff USER32.DLL bff10000 - bff39fff GDI32.DLL bfe60000 - bfe6ffff ADVAPI32.DLL bff60000 - bffe2fff KERNEL32.DLL Bytes near EIP: 00473594: b3 85 d2 74 60 85 ba 8c 00 00 00 74 58 8b f3 55 004735a4: 8b aa e0 00 00 00 85 ed 0f 85 cc 00 00 00 85 ba 004735b4: 8c 00 00 00 0f 85 c0 00 00 00 f6 c4 20 0f 85 b7 ZDoom version 2.0.96x (Jul 26 2005) Command line: C:\ZDoom\grbzdoom\zdoom.exe C:\ZDoom\grbzdoom\barrel.wad IWAD: doom2.wad Current map: MAP23 viewx = -14744987 viewy = 122560114 viewz = 2686976 viewangle = 1059061760 Possible call trace: 004735a4 BOOM 00475036 call 00473520 0045f868 call 00475020 004639ab call 0045f580 0049c300 00467c4e call 00463770 004215e7 call [edx+0x10] 00421855 call 00421570 0047a272 call 004217e0 0042a4fc call 0047a180 0041bfb2 call 0042a1e0 00417f7c call 0041bcc0 0040b203 call 0040b150 0040b203 call 0040b150 004aa401 call 0040b1f0 004aa503 call 0051f97a 004a7450 call 00417fd0 004a7785 call 004a7040 00522eaa call 004a7710 00522d3e call 00520720 00522d26 Stack Contents: 008df9e4: 00000003 02eaaca0 0256ebbc 00000000 ··········V····· 008df9f4: 00475036 00000001 00000003 00000000 6PG············· 008dfa04: 00000000 00000000 0045f868 00000001 ········h·E····· 008dfa14: 00000003 00000001 02eaaca0 fe488dc5 ··············H· 008dfa24: 07e5bf7a 00074d00 fe488dc5 0256b5dc z····M····H···V· 008dfa34: ff276b7a fe4c0dc5 07d97b7a ff800000 zk'···L·z{······ 008dfa44: ffa3f3e3 080f036b 004639ab fff0423b ····k····9F·;B·· 008dfa54: 00000000 f7400000 00605b54 02eaaca0 ······@·T[`····· 008dfa64: 00000000 00000000 0049c300 0000d000 ··········I····· 008dfa74: 0009d830 fffe5400 00000001 00000001 0····T·········· 008dfa84: 00000000 01200000 02ea98b0 fffe5400 ······ ······T·· 008dfa94: 0000d000 fe47bdc5 07e76b7a 00000001 ······G·zk······ 008dfaa4: 00467c4e 00000000 00605b54 00000008 N|F·····T[`····· 008dfab4: 02eaaca0 00020000 00fc0000 ffffffff ················ 008dfac4: 00000001 ffff0000 00000000 00000000 ················ 008dfad4: 02e57e00 00074d00 004215e7 00000474 ·~···M····B·t··· 008dfae4: 00000000 00000000 00421855 00000008 ········U·B····· 008dfaf4: 00607138 00000011 0047a272 00000136 8q`·····r·G·6··· 008dfb04: 0000000b 0042a4fc 00607736 0000000b ······B·6w`····· 008dfb14: 35259499 0041bfb2 000000f8 00e089f0 ··%5··A········· 008dfb24: 008dfb54 00000001 00417f7c 000000f8 T·······|A····· 008dfb34: 00e089f0 00000001 00000001 00000125 ············%··· 008dfb44: 008dfb30 008dfc7c 00531185 00000000 0···|·····S····· 008dfb54: 00000004 0000026e 008dfce4 0000017e ····n·······~··· 008dfb64: 090706a7 00d391d0 008dfcd8 bff6269c ·············&·· 008dfb74: 6d6f6f44 7475412e 616f6c6f 4f4f0064 Doom.Autoload·OO 008dfb84: 6b732f4d 00736e69 00000000 00000001 M/skins········· 008dfb94: 0000017e 008dfbd0 7ff4073f 00000000 ~·······?······ 008dfba4: 00000000 bff613e2 00000187 bff81b8b ················ 008dfbb4: c29a7770 bff69480 bff613e2 00000187 pw·············· 008dfbc4: 00000002 876549bd 0040b203 008dfbdc ·····Ie···@····· 008dfbd4: 00000002 876549bd 0040b203 008dfbec ·····Ie···@····· 008dfbe4: 004aa401 00561380 004aa503 00000094 ··J···V···J····· 008dfbf4: 00000004 0000005a 045a0bb8 00000001 ····Z·····Z····· 008dfc04: 00000020 00000000 00000000 00000000 ··············· 008dfc14: 7ff2d58d 00000000 0000000c 7ff20000 ·············· 008dfc24: 00000000 00000000 00000002 00000000 ················ 008dfc34: 7ff44bc0 008dfc48 7ff44ae7 7ff444d0 ·K·H····J··D· 008dfc44: bff6bb26 819bd938 00000002 7ff40f79 &···8·······y·· 008dfc54: 7ffd2fb8 0000026e 00000000 007b0170 ·/·n·······p·{· 008dfc64: 008dfc74 7ff40ec1 00000000 00000002 t·············· 008dfc74: 006549bd 876549bd 008dfcd8 0053119a ·Ie··Ie·······S· 008dfc84: ffffffff 004a7450 ffffffff bff868b5 ····PtJ······h·· 008dfc94: 007d0000 00000000 00000000 0000026e ··}·········n··· 008dfca4: 0000017e 00000001 0000ffff bff6bb26 ~···········&··· 008dfcb4: 00000002 00000276 00000000 00400000 ····v·········@· 008dfcc4: 00400240 00400218 bff60000 00400000 @·@···@·······@· 008dfcd4: 008dfc8c 008dfd00 00532800 00000000 ·········(S····· 008dfce4: 008dfd10 004a7785 bff676ee 00000000 ·····wJ··v······ 008dfcf4: 007d0000 008dfcec 008df814 008dfe28 ··}·········(··· 008dfd04: 00522a98 005609f8 00000000 008dfe38 ·*R···V·····8··· 008dfd14: 00522eaa 00400000 00000000 819b9c3e ·.R···@·····>··· 008dfd24: 00000001 00000094 00000004 0000005a ············Z··· 008dfd34: 045a0bb8 00000001 00000020 00000000 ··Z····· ······· 008dfd44: 00000000 00000000 000000f6 01170000 ················ 008dfd54: 8dc23a48 00000001 017f0000 5fa48d7c H:·········|··_ 008dfd64: 0180016f 00000000 4cb200f6 000859ef o··········L·Y·· 008dfd74: 00008dc1 00000000 518b8d98 8dc1ffff ···········Q···· 008dfd84: bfe612fc 00000001 016f4efe 819ab5b0 ·········No····· 008dfd94: 00000000 00000000 008dffff 7fbd8cb8 ··············· 008dfda4: 00000001 bffb1b20 819ab5b0 00000000 ···· ··········· 008dfdb4: 00000000 00522d3e 00000000 819b97e0 ····>-R········· 008dfdc4: 007d0000 00000044 00000000 00000000 ··}·D··········· 008dfdd4: 00000000 00000000 00000000 00000000 ················ 008dfde4: 00000000 00000000 00000000 00000000 ················ 008dfdf4: 00000001 00000001 00000000 00000000 ················ 008dfe04: 00000000 00000000 bff641cf 00000000 ·········A······ 008dfe14: bff6eba3 819b9c3e 00000000 008dfd28 ····>·······(··· 008dfe24: 819b97e0 008dff68 00522a98 005a9050 ····h····*R·P·Z· 008dfe34: 00000000 008dff78 bff7b9e4 00000000 ····x··········· 008dfe44: 819b97e0 007d0000 6f6f645a 5845006d ······}·Zdoom·EX 008dfe54: 00000045 00000000 00000000 00000000 E··············· 008dfe64: 00000000 00000000 00000000 00000000 ················ 008dfe74: 00000000 00000000 00000000 00000000 ················ 008dfe84: 00000000 00000000 00000000 00000000 ················ 008dfe94: 00000000 00000000 00000000 00000000 ················ 008dfea4: 00000000 00000000 00000000 00000000 ················ 008dfeb4: 00000000 00000000 00000000 00000000 ················ 008dfec4: 00000000 00000000 00000000 00000000 ················ 008dfed4: 00000000 00000000 00000000 00000000 ················ 008dfee4: 00000000 00000000 00000000 00000000 ················ 008dfef4: 00000000 00000000 00000000 00000000 ················ 008dff04: 00000000 00000000 00000000 00000000 ················ 008dff14: 00000000 00000000 00000000 00000000 ················ 008dff24: 00000000 00000000 00000000 00000000 ················ 008dff34: 00000000 008dff6c 81907050 819bd5c0 ····l···Pp······ 008dff44: c1787e50 008dff6c 00522d26 bff6b487 P~x·l···&-R····· 008dff54: 00000000 819b9800 41a60000 008dfe40 ···········A@··· 008dff64: 007d0000 ffffffff bffb1b20 bff69138 ··}····· ···8··· 008dff74: 00000000 008dfff4 bff7b896 819ab564 ············d··· 008dff84: 00000008 819b97e0 00000000 00000000 ················ 008dff94: 00000000 00000000 00000000 00000000 ················ 008dffa4: 00000000 00000000 00000000 00000000 ················ 008dffb4: 00000000 00000000 00000000 00000000 ················ 008dffc4: 00000000 00000000 00000000 0002ffff ················ 008dffd4: 0000f28d 008de000 008e0000 00000000 ················ 008dffe4: ffffffff 819a981c 00000000 45bf41a6 ·············A·E 008dfff4: 8415ffec bff7a24f 00000000 ····O·······
My ZDoom enhancements, headshot.wad, and Haloguns2.wad
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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TheDarkArchon
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Caligari87
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They actually spawn about the same number of flames, just differently.
The zombieman is only a demo. I didn't do deaths or rotations because I'm lazy. If you want to kill the zombie, uncomment the two lines in script 3, the ones that refer to SetSpecial and Thing_Remove/Destroy. That's to show how flexible it can be.
Weapon bobbing is explicitly set, because the Doom bob motion doesn't really work well with these guns, and I don't like it anyway. If custom bob speeds and ranges could be set, I'd change it.
For flash transparency, I'd love to, but using Set_Translucent in a weapondef makes the entire gun translucent. No good.
For melee buttons, I'd need another altfire button, otherwise I'll have to dip into scripting, and as this is a weapons mod, not a level combo, that's undesirable. I gave the melee precidence over self-reloading, because I like the stealth aspect.
As for melees, I'll make them stronger if that's the overall opinion. Teleporting sparks? I know, I just forgot
Shrapnel through doors/lowered ceilings, ace? Hmmmm....testing time....I never noticed this.
Splashes locking up on deepwater? Yeah...I dunno what the deal is there.
Well, thanks all for the input! I'll try to improve this some more.

The zombieman is only a demo. I didn't do deaths or rotations because I'm lazy. If you want to kill the zombie, uncomment the two lines in script 3, the ones that refer to SetSpecial and Thing_Remove/Destroy. That's to show how flexible it can be.
Weapon bobbing is explicitly set, because the Doom bob motion doesn't really work well with these guns, and I don't like it anyway. If custom bob speeds and ranges could be set, I'd change it.
For flash transparency, I'd love to, but using Set_Translucent in a weapondef makes the entire gun translucent. No good.
For melee buttons, I'd need another altfire button, otherwise I'll have to dip into scripting, and as this is a weapons mod, not a level combo, that's undesirable. I gave the melee precidence over self-reloading, because I like the stealth aspect.
As for melees, I'll make them stronger if that's the overall opinion. Teleporting sparks? I know, I just forgot
Shrapnel through doors/lowered ceilings, ace? Hmmmm....testing time....I never noticed this.
Splashes locking up on deepwater? Yeah...I dunno what the deal is there.
Well, thanks all for the input! I'll try to improve this some more.
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Belial
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Phobus
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Caligari87
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Phobus
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Caligari87
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Caligari87
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Gendo
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Nash
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Nmn
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Holy schnitzes
I stand in awe with my jaw dropped and my eyes out of their orbits.
These weapons are the greatest thing in weapon mods area for Zdoom since Zdoom v.122 WOAH WOAH WOAH

Amazing thanks to Caligari for teaching me following:
-LARGE weapons, impressive guns
-Bullet sparks the way they meant to be
I stand in awe with my jaw dropped and my eyes out of their orbits.
These weapons are the greatest thing in weapon mods area for Zdoom since Zdoom v.122 WOAH WOAH WOAH
Amazing thanks to Caligari for teaching me following:
-LARGE weapons, impressive guns
-Bullet sparks the way they meant to be
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Cutmanmike
- Posts: 11354
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- Location: United Kingdom
