Granted, that's rather fun doings, too
My ZDoom enhancements, headshot.wad, and Haloguns2.wad
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Medricel
- Posts: 1138
- Joined: Sat Nov 20, 2004 9:47 am
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Caligari87
- Admin
- Posts: 6244
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
That's the difference between the small and large versions, mostly. I'll look into using the random feature for more angle/speed variance in the latest .96x
Personally, I like the large barrels, because they're more like real life. If you had a container full of gasoline or jet fuel, do you think that the shrapnel would just spurt out and bounce? No, it would make you into a rather colorful wall decoration, even at a great distance. Just me though

Personally, I like the large barrels, because they're more like real life. If you had a container full of gasoline or jet fuel, do you think that the shrapnel would just spurt out and bounce? No, it would make you into a rather colorful wall decoration, even at a great distance. Just me though
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Medricel
- Posts: 1138
- Joined: Sat Nov 20, 2004 9:47 am
I like making domino lines of ExplosiveBarrels, then have a finale of a large amount of NewBarrels... That, and blowing up several barrels at once is a definite awesome++ for people who like explosions! 
Although... now that I think about it, they seem to explode too slowly...
EDIT: LOL, it seems that monsters attempt to attack the barrel shrapnel flames!

EDIT2: Furthermore, playing it with some sound this time, I think it sounds a little cheap... I'm going to look into trying to make something that sounds a little better
Although... now that I think about it, they seem to explode too slowly...
EDIT: LOL, it seems that monsters attempt to attack the barrel shrapnel flames!

EDIT2: Furthermore, playing it with some sound this time, I think it sounds a little cheap... I'm going to look into trying to make something that sounds a little better
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Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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ace
- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North
All of this is fracking SWEET! Especially the HaloGuns. Now as for the barrels, for obvious reasons the small one would be best. And while it is weird to see a monster attacking fire, I supposem they are dumbasses from hell... "Hey, that fire is hurting me! TAKE THAT BITCH!" 
Anyway, I'm looking forward to the final version very much.
Hey, I just noticed something... the shrapnel goes through doors! Lowered ceilings, that is.
Anyway, I'm looking forward to the final version very much.
Hey, I just noticed something... the shrapnel goes through doors! Lowered ceilings, that is.
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Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
I have only have 3 complaints about the halo weapons mod... And they are:
a) no reloading button??
and
b) Put a little bit of transparency into the weapon flashes if you can, they seem to get in the way of gameplay
and
c) Boost the meele a tad on the weapons, they aren't quite up to par with the console versions....
Aside from that... THAT"S AWESOME!!
a) no reloading button??
and
b) Put a little bit of transparency into the weapon flashes if you can, they seem to get in the way of gameplay
and
c) Boost the meele a tad on the weapons, they aren't quite up to par with the console versions....
Aside from that... THAT"S AWESOME!!
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ZChronos
- Posts: 26
- Joined: Fri Jul 16, 2004 10:21 pm
- Location: Tabasco, Mexico
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ant1991331
- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
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Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
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ant1991331
- Posts: 598
- Joined: Fri Jun 24, 2005 3:19 am
- Location: Makin tracks with jetboots
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TheDarkArchon
- Posts: 7656
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- Location: Some cold place
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Phobus
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
I've had a look at the lot now. You see it's all good but I have a few problems with it:
The zombieman in headshot.wad didn't die when I exploded it's head. It also grew it's head back in it's death frames. It didn't animate or turn when it was walking either.
The big barrel is a bit on the insane side, but the small one rules.
Splash is great, but it hardlocked my computer when used in conjunction with my water resource wad. I think it's the deepwater issue again, so I can't include it, sorry.
The zombieman in headshot.wad didn't die when I exploded it's head. It also grew it's head back in it's death frames. It didn't animate or turn when it was walking either.
The big barrel is a bit on the insane side, but the small one rules.
Splash is great, but it hardlocked my computer when used in conjunction with my water resource wad. I think it's the deepwater issue again, so I can't include it, sorry.
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TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
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Grubber
- Posts: 1031
- Joined: Wed Oct 15, 2003 12:19 am
- Location: Czech Republic