As in the topic, the gamma change in the SoftPoly renderer does not work, even though I have it set to 0.75. I am using the latest release of GZDoom.
My graphics card is GeForce 820M
https://ibb.co/VS4Dd80
Gamma correction not working in SoftPoly Renderer
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- drfrag
- Vintage GZDoom Developer
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Re: Gamma correction not working in SoftPoly Renderer
This was never implemented, i forgot it didn't work.
Re: Gamma correction not working in SoftPoly Renderer
As far as I know none of the final presentation shaders were implemented.
- drfrag
- Vintage GZDoom Developer
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- Joined: Fri Apr 23, 2004 3:51 am
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Re: Gamma correction not working in SoftPoly Renderer
Do you think it's important? I never use it with my laptop screen, i mean with a CRT it would be a different thing.
Re: Gamma correction not working in SoftPoly Renderer
Yes, it is, but it's not absolutely critical. I'd say it's important enough to be worth doing if anyone were so inclined, but I am working on another project at the moment and can't do it myself (not to mention I only almost know my way around that system).
- drfrag
- Vintage GZDoom Developer
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- Joined: Fri Apr 23, 2004 3:51 am
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Re: Gamma correction not working in SoftPoly Renderer
We've made a PR. It's software but very fast, i'd say almost free at half native resolution on my laptop.
https://github.com/coelckers/gzdoom/pull/1351
https://github.com/coelckers/gzdoom/pull/1351