[DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

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Starman the Blaziken
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by Starman the Blaziken »

Just came across this abort while shooting a rocket at a group with I believe an enemy with the Aggressive Defense System, just as it hit them this went off.
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cyber_cool
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by cyber_cool »

Starman the Blaziken wrote: Sun Nov 05, 2023 9:47 pm Just came across this abort while shooting a rocket at a group with I believe an enemy with the Aggressive Defense System, just as it hit them this went off.
Gotta love when monster mods have a 0-tick death state. Added a check just in case, should be fixed.
Starman the Blaziken
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by Starman the Blaziken »

Aaand as I been trying to get a proper screenshot that is not going to give me a hard to upload an image on here... Came across another problem.

Apparently when I have all the augmentations installed, there is still the rare offhand chance that an enemy will still drop an augment canister that when collected does not show anything at all in the augmentation menu.
Next to that when collected, it still leaves the blue glow on the floor, exiting causes a logless crash on starting the next level.
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cyber_cool
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by cyber_cool »

Starman the Blaziken wrote: Tue Nov 07, 2023 9:06 pm Aaand as I been trying to get a proper screenshot that is not going to give me a hard to upload an image on here... Came across another problem.

Apparently when I have all the augmentations installed, there is still the rare offhand chance that an enemy will still drop an augment canister that when collected does not show anything at all in the augmentation menu.
Next to that when collected, it still leaves the blue glow on the floor, exiting causes a logless crash on starting the next level.
Fixed by not allowing a player with all augments installed pick up augmentation canisters.
Starman the Blaziken
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by Starman the Blaziken »

It took me a bit of time up until now to realize something with the enemies having the Aggressive Defense System augment.
When I mention that I been playing with Naku Naru 2 with the special effects enabled like casings and shells that pop out from firing guns, I had the realization recently that their ADS tends target them and delete them at times between my actual damaging projectiles like they are decoy flares.
Not as sure if it goes after the smoke, and I disabled extra projectile effects at some point since it caused a freezing issue unrelated to this mod, somehow. So I am not sure if they are also deleted by enemy ADS users.

At least I am mentioning this because I am uncertain if might affect other mods with casings or extra sorts of effects as well, but this is one I noticed just up to this point while playing that I needed to mention.
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cyber_cool
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by cyber_cool »

Starman the Blaziken wrote: Thu Nov 16, 2023 2:55 am It took me a bit of time up until now to realize something with the enemies having the Aggressive Defense System augment.
When I mention that I been playing with Naku Naru 2 with the special effects enabled like casings and shells that pop out from firing guns, I had the realization recently that their ADS tends target them and delete them at times between my actual damaging projectiles like they are decoy flares.
Not as sure if it goes after the smoke, and I disabled extra projectile effects at some point since it caused a freezing issue unrelated to this mod, somehow. So I am not sure if they are also deleted by enemy ADS users.

At least I am mentioning this because I am uncertain if might affect other mods with casings or extra sorts of effects as well, but this is one I noticed just up to this point while playing that I needed to mention.
Unfortunately if a mod uses decorative projectiles I can't universally detect that.
Best I can do is add specific compatibility with DDRGLIST.
So I did exactly that for Naku Naru (this issue only affected ExplosionSmoke as far as I am aware).
As for freezing issues... I had them aswell, so I'll investigate when I'll have more time.
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cyber_cool
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by cyber_cool »

All repos are deleted, download links are invalid. Don't ask me to do anything about this.
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Ferretmanjcdenton
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Re: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom

Post by Ferretmanjcdenton »

Hey there . I was wondering. Using augmentations and weapons together crashes the game when enabling or installing an augmentation. Any idea why?

Just saw . Why is it deleted?

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