Starman the Blaziken wrote:Well, if you want to spend about half a minute to reload the whole thing only to unload it on a boss only to need to do it up again, I guess that is up to you.
But the SSG reloads only one shell too. I don't see why it's an issue with the liberator.
Starman the Blaziken wrote:
At least some bit of east to upload a bit better on a larger size, it would be kind of nice unless you have intended it to make it a shell reload ASMR while everything explodes in farts.
So, I don't know if this is exactly a good idea for a new weapon for this mod, but it's an idea.
The "Thunder-Butt Fart Cannon". Basically, it uses your Fart Meter as ammo. The more gas in your tank, the more powerful the wave of gas that it generates. Pushes back and damages every enemy it hits, and can potentially bounce back if it hits a wall at too close a distance.
Otherwise, it simply discharges your gas in the direction you're aiming.
Would such a weapon be possible without ruining this mod's Zandronum focus?
Recurracy wrote:I was thinking of adding some weapon that uses the fart meter as ammo but it would function in a different manner. With the new system I have coming up, I should be able to work in your idea though.
Well, anything that can use the Fart Gauge as ammo would be better than nothing, really.
I finally have the beginning of fartyguns' next big feature to show. Alternative ammo types.
Basically I can load whatever the hell I want into any weapon. I made the chaingun for example shoot both bullets and shotgun shells - primary shoots bullets, secondary shoots shotgun shells.
As you can see I have a few ammo types right now - they all have their own effects on recoil and spread and all that and behave differently. So for example, when dual wielding the shotgun, you could make the left shotgun shoot buckshot and the right shotgun could shoot slugs. This allows you to mix and match as you please.