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Okay, here's another small update, featuring some fixes for balance sake.
But there is a little bonus! Since making everyone re-download this mod for just a few things would be not so good, I've also added a new class! Currently only for Inhumans, monstrosities will get the reinforcement a bit later.
Changelog:
Spoiler:
-Added new class: Eatlead - a tank of a man with a huge machinegun;
-Fixed: you could stuck behind the monstrosities portal on IMM04 as some classes. No more!
-Optimised the blinding scripts;
-Slightly increased Sentinel's speed, HP and attack range;
-Decreased Oni's damage... God, I hope he's balanced now;
undeadmonk354 wrote:Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad.
Yep, he is. The most funny RotT enemy for me, so I couldn't resist and a wish to add him.
Anyways, new update is up! Featuring balance tweaks, little fixes, and one happy mommy for Monstrosities. Have fun with her (it's?) kids!
Changelog:
Spoiler:
-Added new class: Regurgitator - a happy and very hungry mommy;
-Scaled tooltips text on the screen, so it's more friendly for low resolutions;
-Rebalanced Oni once again: greatly nerfed his damage for a slight HP and speed boost, decreased heal on kill, now you need 3 kills before entering rage;
-Decrease Tchernobog's heal on enemy death;
-Increase Lightning Wizard movespeed, decreased his skill cooldowns;
-Slightly decreased Grotesque's HP;
Another update, folks! v0.29 features tons of tweaks, balance changes, and one new class - Gadfly, the first flying thing on the Inhumans side.
Changelog:
Spoiler:
-Added new class: Gadfly - a deadly flying gun platform;
-Changed Regurgitator's hands sprites color to be more fitting;
-Slightly decreased Caleb's shotgun damage during akimbo;
-Mechanician's mines now stay forever, have larger explosion radius and damage;
-Reworked Regurgitator's melee - now it's more forgiving;
-Fixed some various typos;
-Slightly increased Oni's M1 damage;
-Memento now heals for 100 HP if he finishes off an enemy with his revolver;
-Decreased cost of Mechanician's buildings: Barricade (25), Barrel (50), Sentry Gun (300);
-Decreased Mechanician's sentry gun HP;
-Slightly increased Mechanician's barrel explosion radius;
-Decreased Spacemarine's HP to 100;
-Triple now recieves triple (ha) damage in her true form;
-Fixed: Triple's drone form sometimes wasn't able to fly;
-Reworked scripts of slowing and rooting, they are now functioning better;
-Added particle effects to heal, buffs and debuffs;
-Increased Lightning Wizard's M1 explosion radius;
-Decreased Ogre's grenade regen rate;
-Decreased Triple's speed in drone form;
-Added a killstreak feature to players. Show them who's the boss of this server!
-Moved some on-screen text messages from center of the screen;
-Decreased Eatlead's grenade bounce - now it's easier to use it;
-Mechanical boys now spit out metal scrap upon death;
-Optimized IMM03... A-freaking-gain (thanks, Chillrend!);
-Decreased Techound's HP to 200;
-Decreased Sentinel's HP to 225;
-Decrased Sentinel's root time (2 secs. -> 1.5 secs.);
Qucik hotfix, fixing some disbalance, one gamebreaking bug, and a few bugs that were fixed but somehow returned. I'm sorry, but you'll have to redownload everything again.
Changelog:
Spoiler:
-Fixed a gamebreaking bug: Triple would randomly become invulnerable in her true form;
-Triple's HP regen now stops for 2 seconds after receiving damage;
-Removed Triple receiving triple damage in her true form;
-Nerfed Gadfly's rockets spamability;
-Fixed: dead Mechanician's sentry guns no more blocking projeectiles;
-Decreased Mechanician's sentry gun HP;
-Enblazer is no more an Enbalzer. Extremely dumb typo;
-Mechanician's sentries now have a delay before it starts shooting. No more throwing it into the faces of your enemies!
Mod not dead!.. Yet.
New version 0.30 (the time has come, undeadmonk354) features one new class, one new map, TONS of new custom graphics (characters' portraits and skill icons by Chillrend) and a somewhat working hitsound and damage number system! Hope somebody will enjoy those things that gave me a lot of headache.
Changelog: (by the way, I had to remove version history from the main post, because it got too big... Guess one day you'll have to read mod's lore inside it's files)
Spoiler:
v0.30:
-Added portraits and skill icons to literally every character and skill (A GIANT "thank you" to Chillrend aka Virao Nash! Again!)
-Logically, reworked HUD for that;
-Added new class - Scourge, a powerful blood goddess avatar;
-Added new map - IMM05 - Egyptian Power, a cursed temple in the middle of an Ancient Egypt;
-Added the heavily overused, but still cool "flowing" effect to liquid textures;
-Reworked Lightning Wizard's teleport, so your chances to stuck in a wall with it are much, much lower;
-Reworked Enblazer's RELOAD skill - now it's a little ghostwalk, that's actually useful;
-Added the semi-working hitsounds, killsounds and damage numbers. They're extremely clunky, but seem to do shit;
-Decreased Triple's marksman form speed;
-Decreased Sweetheart HP to 70 (so she can be one-shot by ogre's grenade);
-Decreased Triple's marksman form damage;
-Increased Triple's warrior form damage;
-Tchernobog's screen no more turns red after taking damage;
-Increased Oni's armor efficiency to 50%;
-Separated music from the main pk3, so you don't have to re-download it with each update;
-Mechanician's primary fire now costs zero scrap. Happy spamming!
-Decreased Mechanician's primary fire damage (or not so happy);
-Fixed: you could've picked up your own soul while being dead (needs more testing);
-Decreased Triple's HP to 175;
-Slightly increased Dommguy's shotgun damage;
-Fixed: Caleb could've suddenly stand up after death. Yes, he's an undead and all, but enough of that forest of non-solid Calebs! (needs more testing);
-Added custom bots… They're extremely stupid and cannot be designated to certain team, but that's at least something.
Small update that fixes some annoying bugs and brings some balancing thingies. Nothing big, but still pretty important.
Changelog:
Spoiler:
v0.31:
-Decreased Frontier's supply charges consumption to 50 per medkit/armor
-Slightly increased Frontier's skill cooldown
-Slightly decreased Mecanician's M1 damage
-Fixed (hopefully): Oni's breath could still play after death, even if you respawn as another class
-Lightning Wizard's M1 and Tcherrnobog's M2 now deal damage to explosive barrels and Mechanician's barrels and barricades
-Fixed wrong viewpoint heights for MANY characters
-Decreased Tchernobog HP to 1000
-Slightly decreased his skills cooldown to compensate
-Fixed: Gadfly showing wrong weapon sprite after weapon change
-Decreased Triple's Marksman form damage
-Decreased Scourge M2 particle lifetime (should cause less lag)
-Decreased Sweetheart's HP to 50
-Slightly increased Sweetheart's charged shot charge time
-Decresed Crash HP to 150
-Decreased Memento walkspeed
-Decreased Sentinel walkspeed
-Decreased Frontier walkspeed
-Slightly increased Eatlead's macinegun accuracy
After a looong break, caused by Zandro 3.1 destroying any aspiration to develop this mod by completely breaking it, here is the update.
It might seem a bit underwhelming (if anybody even cares), since there's not much new stuff, but it features lots of goodies and improvements and, the most important: it's working! Again! And not crashing for no reason! Even tho I had to write the score and level change system by myself.
So, yeah. Enjoy?
Changelog:
Spoiler:
v0.32 - The (not so)Great Resurrection:
-Added new map: IMM06 - Dried Ocean
-Decreased Triple's drone form damage
-Replaced Mechanician's turret fire sound
-Added scoreboard to the HUD
-Completely remade the damage numbers system, which is now MUCH better and less wacky
-Increased respawn protection time to 4 seconds, also added the screen fade during it
-Slightly upscaled the Mechanician's portrait
-Frontier's medkits and armors are now flickering, so it is easier to spot them
-Fixed Mechanician's bots being able to die again after dying to a timer
-Added the somewhat neat Hexen-style loading screen
-Tips are now typing on the screen
-Removed 95% of random spreads (hitscans, projectiles) where it is possible
-Increased some weapon's recoil to compensate that. Now as Inhumans, you need to control your recoil, not just spray and pray
-Buffed Caleb's shotguns damage during akimbo
-Increased Doomguy's shotgun damage
-Buffed Doomguy's guardsphere
-Decreased Triple's warrior form damage, BUT it now slows enemies down on hit
-Gadfly's M1 now has a little splash damage
-Increased Gadfly's drunk missiles splash radius
-Decreased Enblazer's attack speed
-Added custom score and level change systems, because Zandro 3.1's hardcoded one was literally crashing servers all the time
-Redone the Sweetherat's smoke bomb effects
-Adjusted HUD to work more or less good on any screen resolution
-Added an alternative HUD, without icons and portraits
-Removed the HP and armor interpolation on HUD
-Added more SFX to Caleb's napalm flames
-Completely reworked class tooltips: they look better, function better, and have more information
-Small island on IMM04 now also instakills you upon touch
-Added "Mod options" to menu: allows you to enable/disable certain maps, set score limits, and a little more
-Added SFX upon picking up souls
-Fixed a weird bug, when Spacemarine and Caleb were shooting right infront of them, regardless of camera position
-Slightly decreased Doomguy's spheres CD
-Added splash effects for liquids
-Sweetheart now can use altars at IMM03 without dying - they leave her with 1 HP
-Memento can now automatically taunt on kill, because why not
-Slightly optimised Scourge's M2
-Fixed Mechanician's M1 causing a potential huge packet loss
-Fixed some typos in tooltips
-Added new level changer mode: in map order
-Tons of the other micro tweaks and bugfixes, half of which I don't remember
New, small version is out. Nothing major, but it fixes two giant balance holes and a few bugs.
Changelog:
Spoiler:
v0.32a:
-Tchernobog now has a 4 seconds cooldown on his heal ability, so he's not unkillable when there are many people on the server
-Caleb now starts with 0 Cremator charges - to avoid the stupid suicidal Caleb rush
-Nerfed Caleb's akimbo damage
-Fixed (hopefully) akimbo system not working properly sometimes
-Decrased Caleb's akimbo duration
-Fixed Caleb sometimes dying two times and dropping two souls