[Multiplayer]Inhuman Monstrosity - class-based Teamgame

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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

Okay, here's another small update, featuring some fixes for balance sake.
But there is a little bonus! Since making everyone re-download this mod for just a few things would be not so good, I've also added a new class! Currently only for Inhumans, monstrosities will get the reinforcement a bit later.

Changelog:
Spoiler:
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undeadmonk354
Posts: 194
Joined: Mon Feb 01, 2016 4:05 pm
Location: England

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by undeadmonk354 »

Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad.
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

undeadmonk354 wrote:Aah, so the Eatlead class is based of the Triad Enforcer from Rise of the Triad.
Yep, he is. The most funny RotT enemy for me, so I couldn't resist and a wish to add him.

Anyways, new update is up! Featuring balance tweaks, little fixes, and one happy mommy for Monstrosities. Have fun with her (it's?) kids!

Changelog:
Spoiler:
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

Another update, folks! v0.29 features tons of tweaks, balance changes, and one new class - Gadfly, the first flying thing on the Inhumans side.

Changelog:
Spoiler:
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

Qucik hotfix, fixing some disbalance, one gamebreaking bug, and a few bugs that were fixed but somehow returned. I'm sorry, but you'll have to redownload everything again.

Changelog:
Spoiler:
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

Mod not dead!.. Yet.
New version 0.30 (the time has come, undeadmonk354) features one new class, one new map, TONS of new custom graphics (characters' portraits and skill icons by Chillrend) and a somewhat working hitsound and damage number system! Hope somebody will enjoy those things that gave me a lot of headache.

Changelog: (by the way, I had to remove version history from the main post, because it got too big... Guess one day you'll have to read mod's lore inside it's files)
Spoiler:
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Colerx
Posts: 166
Joined: Thu Feb 11, 2021 6:16 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by Colerx »

Nice! I'll give it a go! :)
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgam

Post by TheSkyBug »

Small update that fixes some annoying bugs and brings some balancing thingies. Nothing big, but still pretty important.

Changelog:
Spoiler:
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - A class-based Teamgame

Post by TheSkyBug »

After a looong break, caused by Zandro 3.1 destroying any aspiration to develop this mod by completely breaking it, here is the update.
It might seem a bit underwhelming (if anybody even cares), since there's not much new stuff, but it features lots of goodies and improvements and, the most important: it's working! Again! And not crashing for no reason! Even tho I had to write the score and level change system by myself.

So, yeah. Enjoy?
Changelog:
Spoiler:
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TheSkyBug
Posts: 124
Joined: Mon Mar 09, 2015 4:58 am

Re: [Multiplayer]Inhuman Monstrosity - class-based Teamgame

Post by TheSkyBug »

New, small version is out. Nothing major, but it fixes two giant balance holes and a few bugs.

Changelog:
Spoiler:

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