Uh, buy my game or else the communists win!
https://store.steampowered.com/app/1665 ... nd_Sunset/
Beyond Sunset - EARLY ACCESS OUT NOW
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 63
- Joined: Fri Jan 29, 2021 8:24 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Minneapolis MN, USA
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- Posts: 60
- Joined: Thu Jul 02, 2020 8:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Beyond Sunset - EARLY ACCESS OUT NOW
I bought it, and it's absolutely amazing! Truly outstanding work to say the very least. So far it's been a blast every second of the way, and the level design is flippin phenomenal.
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- Posts: 1
- Joined: Fri Aug 26, 2022 10:43 pm
- Preferred Pronouns: No Preference
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Beyond Sunset - EARLY ACCESS OUT NOW
Hello everyone. Mr(s). developer, I have a solution that will expand your base of potential players who play on the mobile platform (Delta Touch) and on the Mac.
The fact is that You did not add one parameter to the code of your game, without which the game crashes when entering the dialog (on the specified platforms).
If you are interested, I am ready to send you this edit.
The fact is that You did not add one parameter to the code of your game, without which the game crashes when entering the dialog (on the specified platforms).
If you are interested, I am ready to send you this edit.
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- Posts: 27
- Joined: Fri Mar 08, 2019 5:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Beyond Sunset - EARLY ACCESS OUT NOW
Hey! I've just tried your game and it's awesome. But please, let us skip the intermission and similar cutscenes. My guess is that the player is in some corner during it, let the player press E on a line to skip to the next slide - I can read faster that when the next slide comes. Also I might try it with a friend to see if it works in cooperative as well. But this is really a cool game, I will think of this as an example of good quality, when working on my own projects. Thank you for sharing such a good thing with the world.
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- Posts: 4
- Joined: Fri Nov 22, 2024 8:48 am
- Operating System Version (Optional): OpenSuse
Re: Beyond Sunset - EARLY ACCESS OUT NOW
I love the game, it's visuals and music are a perfect rendition of early 80s Cybeepunk.
The missing reload bothers me, howether. In my mind, this comperatively (for a GZDoom game) realistic look, story progression system etc. needs to translate into somewhat realistic mechanics, including a small amount of tactical gameplay feel with releading and ammo conservation, for ludo-narrative consistency: gameplay, presentation and story should all have a similar level of realism/abstraction I'll still have fun playing the game as it is, but IMO gameplay is a bit too arcade.
The missing reload bothers me, howether. In my mind, this comperatively (for a GZDoom game) realistic look, story progression system etc. needs to translate into somewhat realistic mechanics, including a small amount of tactical gameplay feel with releading and ammo conservation, for ludo-narrative consistency: gameplay, presentation and story should all have a similar level of realism/abstraction I'll still have fun playing the game as it is, but IMO gameplay is a bit too arcade.