A_SpawnParticle flag SPF_ABSPOS

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A_SpawnParticle flag SPF_ABSPOS

Post by Matt »

It would be nice to have an option to just give an arbitrary position for a particle, for those effects where the particle's position has nothing to do with that of the calling actor (e.g., an effect that interacts with the map geometry).

Right now I always have to subtract the calling actor's position first.

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