It's weird because the error log you posted doesn't mention any errors to do with Gearbox. It merely says that the file is being loaded. All the errors are with GodComplex.
However, if you are running gearbox-0.7.3.pk3, as the log states, it was updated to be compatible with GZDoom 4.14. 0.7.3 isn't expected to work with GZDoom versions older than 4.14. See my post near the top of the previous page. In fact, it wouldn't surprise me if GodComplex isn't working with the newer GZDooms for the same reasons.
GodComplex certainly needs a lot of tidying up. There are far too many warning and errors. It's not surprising that it broke really.
However, you could give an older version of Gearbox a go to see if you can get it working with the version of GZDoom that does work with GodComplex. https://github.com/mmaulwurff/gearbox/releases
Also, if it's any help, it is possible to load all the GodComplex files into UZDoom and get it to run with the following exceptions: either of the two files beginning with 9 and the file beginning with 10. Those files will cause the game to crash. All other files can be loaded, but some of them do print repeated errors to the console and screen.
[minimod][v0.8.0] Gearbox - weapon/inventory handling
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Enjay
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Costco Cripe
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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Yo can you add ammo counter to the boxes type of weapon selection
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m8f
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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Added an issue so I don't forget: https://github.com/mmaulwurff/gearbox/issues/53
I have to think about it. The boxes have little room for the counters.
I have to think about it. The boxes have little room for the counters.
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Costco Cripe
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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
m8f wrote:
> Added an issue so I don't forget:
> https://github.com/mmaulwurff/gearbox/issues/53
>
> I have to think about it. The boxes have little room for the counters.
you can add a option for instead of having the bar with the green box or whatever i dont know what it is called you can make a option to replace it with a ammo counter
> Added an issue so I don't forget:
> https://github.com/mmaulwurff/gearbox/issues/53
>
> I have to think about it. The boxes have little room for the counters.
you can add a option for instead of having the bar with the green box or whatever i dont know what it is called you can make a option to replace it with a ammo counter
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m8f
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Re: [minimod][v0.8.0] Gearbox - weapon/inventory handling
Gearbox v0.8.0 is released.
Download
New:
Download
New:
- selected weapons and items can be dropped from the menu (thanks to SandPoot)
- custom weapon order is used even when not intercepting keys
- option to print selected weapons and items for accessibility
- console warnings
- weapon order now matches the original order