when i launch the mod it shows 3 errors here
GScript error, "gearbox-v0.7.2.pk3:zscript/gearbox/weapon_menu.zs" line 292:
GCannot convert SInt4 to TextureID
GScript error, "gearbox-v0.7.2.pk3:zscript/gearbox/weapon_menu.zs" line 314:
GCannot convert SInt4 to TextureID
GScript error, "gearbox-v0.7.2.pk3:zscript/gearbox/inventory_menu.zs" line 107:
GCannot convert SInt4 to TextureID
WHY?
[minimod][v0.7.3] Gearbox - weapon/inventory handling
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Yes, this is a known issue. It affects my projects too. However, it is the result of a deliberate change for very good reasons:
Explained:
viewtopic.php?t=79997
My own issues thread:
viewtopic.php?t=79987
Explained:
viewtopic.php?t=79997
My own issues thread:
viewtopic.php?t=79987
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
and a fix has been proposed here
https://github.com/mmaulwurff/gearbox/pull/47
https://github.com/mmaulwurff/gearbox/pull/47
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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Thanks! Gearbox v0.7.3 released.
Fixes include:
- TextureID type fixes for GZD 4.14 (thanks to jekyllgrim).
- Fix VM Abort when externalSelectedIndexInModel is not set (thanks to UndeadZeratul).
Fixes include:
- TextureID type fixes for GZD 4.14 (thanks to jekyllgrim).
- Fix VM Abort when externalSelectedIndexInModel is not set (thanks to UndeadZeratul).
Last edited by m8f on Sat Dec 28, 2024 8:52 am, edited 2 times in total.
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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Awesome! Thank you very much. It seems to be working nicely in 4.14.0. 

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Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
If this mod doesn't have it already, it might be worth adding an actual menu to select the weapon from in order to prevent scripts from running. This is a problem I had with D4D, where the holographic menu I tried making couldn't stop scripts or lifts from moving. Toggleable option though. Maybe ZForms might be able to help.