
[GZDoom] Dooming The Bar: City 17 V1.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Location: Scotland
Re: [GZDoom] Dooming The Bar: City 17
I really sorry that I have lost the link but a news notification popped up on my phone a few days back about this mod. someone had written an article about it... but I can't even remember which outlet it was published on. 

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- Graphics Processor: nVidia with Vulkan support
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Re: [GZDoom] Dooming The Bar: City 17
HOLY DAMN HOT SH#T!!!!!!!!!!!!!!!
I just saw the images, my jaw dropped open. I played it, I totally forgot the work I actually had to do...your 1st map just sucked me into this world instantly!
edit:
I just did a literal walktrough, the story text in the end was hilarious and gave me a good laugh. well done my friend
10 out of 10
NOTE: I encountered a small issue with some models that flicker(enjay knows what we are talking about, eh ?
) there is also a portal that that the horizon jump around (watch here (private video): )
I just saw the images, my jaw dropped open. I played it, I totally forgot the work I actually had to do...your 1st map just sucked me into this world instantly!
edit:
I just did a literal walktrough, the story text in the end was hilarious and gave me a good laugh. well done my friend

10 out of 10
NOTE: I encountered a small issue with some models that flicker(enjay knows what we are talking about, eh ?

Last edited by WARCHILD_89 on Tue Nov 30, 2021 9:31 am, edited 2 times in total.
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Re: [GZDoom] Dooming The Bar: City 17
Well that's kind of what I'm going to do. I'm already using models and I'm currently in the process of adding NPCs. I'd rather not have these maps used as a battleground because that goes against my authorial intent. It's designed to be played standalone and for the player to adhere to it's rules.WARCHILD_89 wrote:with your permission, I would love to bring life to that map pack via 3d models and adding monsters. My mind is actually going crazy over thinking about the possibilities....
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- Graphics Processor: nVidia with Vulkan support
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Re: [GZDoom] Dooming The Bar: City 17
I just read the copyright/ permissions.
I encountered a small, cosmetical issue (see my previous post)
I encountered a small, cosmetical issue (see my previous post)
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- Posts: 107
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Re: [GZDoom] Dooming The Bar: City 17
Looks great keep it up!
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Acquire your unmonetized televisions!
In classic Half-Life fashion this project was meant to be finished a long time ago (apologies for that, a lot of the final touches are in the hands of a collaborator of mine and naturally they have their own schedules and so on), but at least now the mythical FREE TVS of ancient siggraphian legend have been implemented.
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Version 1.1 Release
Here's V1.1!
Because of constant setbacks I've decided to release the build as-is (which is an entirely playable state, no worries) and shelve it for the moment. Over V1.0 it features many quality of life improvements, aesthetic tweaks and most importantly NPCs - albeit still in an unfinished state. It generally feels more "full" and polished.


DOWNLOAD:
Mediafire: https://www.mediafire.com/file/egj9a6a3 ... 1.zip/file
Google Drive: https://drive.google.com/file/d/1DQipiu ... ljKPR/view
Because of constant setbacks I've decided to release the build as-is (which is an entirely playable state, no worries) and shelve it for the moment. Over V1.0 it features many quality of life improvements, aesthetic tweaks and most importantly NPCs - albeit still in an unfinished state. It generally feels more "full" and polished.


DOWNLOAD:
Mediafire: https://www.mediafire.com/file/egj9a6a3 ... 1.zip/file
Google Drive: https://drive.google.com/file/d/1DQipiu ... ljKPR/view