Nightmare Logic V2.2 [28.03.22] New weapons!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
It works for weapons using a scope, such as the CAPRICORN (but not the Cape Kobra upgrade).
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jwd1990
- Posts: 1
- Joined: Wed Nov 26, 2025 7:08 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Hello! I love the mod! I am having some trouble getting the Extra Weapons add-on to work. Every time I try to start ZDL with the NL main file and the Extra Weapons pack loaded after it, GZDoom fails to start. I get the error message copied below. Any advice would be appreciated. Thanks!
OS: Windows 11 (or higher) (NT 10.0) Build 26200
GZDoom version g4.14.2
W_Init: Init WADfiles.
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/gzdoom.pk3, 692 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_support.pk3, 3308 lumps
adding C:/Users/jamie/Games/Doom/IWADS/Doom II - Hell on Earth (v1.9)/DOOM2.WAD, 2919 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_widescreen_gfx.pk3, 214 lumps
adding C:/Users/jamie/Games/Doom/PWADS/Map mods/scythe/SCYTHE.WAD, 511 lumps
adding C:/Users/jamie/Downloads/target-spy-v2.0.1.pk3, 287 lumps
adding C:/Users/jamie/Downloads/Project-Malice-Update-5.pk3, 14433 lumps
adding C:/Users/jamie/Downloads/nashgore_next/nashgore.pk3, 169 lumps
adding C:/Users/jamie/Downloads/flashlight_plus_plus_v9_1/flashlight_plus_plus_v9_1.pk3, 33 lumps
adding C:/Users/jamie/Downloads/Nightmare Logic [280322] (1).pk3, 581 lumps
adding C:/Users/jamie/Downloads/NL Extra Guns 280322 (2)/NL Extra Guns [280322].pk3, 44 lumps
adding C:/Users/jamie/Downloads/JMod.pk3, 37 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Headset Earphone (CORSAIR HS80 RGB Wireless Gaming Headset)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 576.88 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 2560 x 1440
I_Init: Setting up machine state.
CPU speed: 2304 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
Family 6, Model 141, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: Class name NLAK1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: Class name NLAK2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: Class name NLRC1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: Class name NLRC2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: Class name NLPG1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: Class name NLPG2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: NLAK1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: NLAK2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: NLRC1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: NLRC2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: NLPG1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: NLPG2 already has defaults
Execution could not continue.
12 errors, 0 warnings while compiling NL Extra Guns [280322].pk3:zscript
OS: Windows 11 (or higher) (NT 10.0) Build 26200
GZDoom version g4.14.2
W_Init: Init WADfiles.
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/gzdoom.pk3, 692 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_support.pk3, 3308 lumps
adding C:/Users/jamie/Games/Doom/IWADS/Doom II - Hell on Earth (v1.9)/DOOM2.WAD, 2919 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_widescreen_gfx.pk3, 214 lumps
adding C:/Users/jamie/Games/Doom/PWADS/Map mods/scythe/SCYTHE.WAD, 511 lumps
adding C:/Users/jamie/Downloads/target-spy-v2.0.1.pk3, 287 lumps
adding C:/Users/jamie/Downloads/Project-Malice-Update-5.pk3, 14433 lumps
adding C:/Users/jamie/Downloads/nashgore_next/nashgore.pk3, 169 lumps
adding C:/Users/jamie/Downloads/flashlight_plus_plus_v9_1/flashlight_plus_plus_v9_1.pk3, 33 lumps
adding C:/Users/jamie/Downloads/Nightmare Logic [280322] (1).pk3, 581 lumps
adding C:/Users/jamie/Downloads/NL Extra Guns 280322 (2)/NL Extra Guns [280322].pk3, 44 lumps
adding C:/Users/jamie/Downloads/JMod.pk3, 37 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Headset Earphone (CORSAIR HS80 RGB Wireless Gaming Headset)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 576.88 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 2560 x 1440
I_Init: Setting up machine state.
CPU speed: 2304 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
Family 6, Model 141, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: Class name NLAK1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: Class name NLAK2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: Class name NLRC1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: Class name NLRC2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: Class name NLPG1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: Class name NLPG2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: NLAK1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: NLAK2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: NLRC1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: NLRC2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: NLPG1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: NLPG2 already has defaults
Execution could not continue.
12 errors, 0 warnings while compiling NL Extra Guns [280322].pk3:zscript
-
Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Hi!
Unfortunately that does not narrow it down for me. Also, i am taking a indefinite hiatus from modding ever since my last work, so I'm not willing to boot up my pc for issues like these. I suggest you try different sourceports
Unfortunately that does not narrow it down for me. Also, i am taking a indefinite hiatus from modding ever since my last work, so I'm not willing to boot up my pc for issues like these. I suggest you try different sourceports
-
stainedofmind
- Posts: 251
- Joined: Sun Sep 01, 2019 10:59 am
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Just did a quick and dirty test with almost the same mod list and it worked fine for me. Does the error persist with just the two Nightmare Logic files and/or a fresh ini file?jwd1990 wrote: ↑Wed Nov 26, 2025 7:12 am Hello! I love the mod! I am having some trouble getting the Extra Weapons add-on to work. Every time I try to start ZDL with the NL main file and the Extra Weapons pack loaded after it, GZDoom fails to start. I get the error message copied below. Any advice would be appreciated. Thanks!
OS: Windows 11 (or higher) (NT 10.0) Build 26200
GZDoom version g4.14.2
W_Init: Init WADfiles.
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/gzdoom.pk3, 692 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_support.pk3, 3308 lumps
adding C:/Users/jamie/Games/Doom/IWADS/Doom II - Hell on Earth (v1.9)/DOOM2.WAD, 2919 lumps
adding C:/Users/jamie/Games/Doom/Source Ports/gzdoom-4-14-2-windows/game_widescreen_gfx.pk3, 214 lumps
adding C:/Users/jamie/Games/Doom/PWADS/Map mods/scythe/SCYTHE.WAD, 511 lumps
adding C:/Users/jamie/Downloads/target-spy-v2.0.1.pk3, 287 lumps
adding C:/Users/jamie/Downloads/Project-Malice-Update-5.pk3, 14433 lumps
adding C:/Users/jamie/Downloads/nashgore_next/nashgore.pk3, 169 lumps
adding C:/Users/jamie/Downloads/flashlight_plus_plus_v9_1/flashlight_plus_plus_v9_1.pk3, 33 lumps
adding C:/Users/jamie/Downloads/Nightmare Logic [280322] (1).pk3, 581 lumps
adding C:/Users/jamie/Downloads/NL Extra Guns 280322 (2)/NL Extra Guns [280322].pk3, 44 lumps
adding C:/Users/jamie/Downloads/JMod.pk3, 37 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Headset Earphone (CORSAIR HS80 RGB Wireless Gaming Headset)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 576.88 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 2560 x 1440
I_Init: Setting up machine state.
CPU speed: 2304 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
Family 6, Model 141, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: Class name NLAK1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: Class name NLAK2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: Class name NLRC1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: Class name NLRC2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: Class name NLPG1 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: Class name NLPG2 already exists
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 2: NLAK1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 25: NLAK2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 41: NLRC1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 64: NLRC2 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 80: NLPG1 already has defaults
GNL Extra Guns [280322].pk3:zscript/brain/xnl-ammo.zsc, line 103: NLPG2 already has defaults
Execution could not continue.
12 errors, 0 warnings while compiling NL Extra Guns [280322].pk3:zscript