When using more than 2 custom textures in a material, the game crashes when using Vulkan. In OpenGL it does not crash.
The game won't crash when you remove two custom textures in the GLDEFS, eg;
Code: Select all
// custom textures
Texture customTexA "shaders/test1.png"
Texture customTexB "shaders/test2.png"
//Texture customTexC "shaders/test3.png"
//Texture customTexD "shaders/test4.png"