Hexen HD 2020 (Release)

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Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: Hexen HD 2020 (Coming Soon)

Post by Valken »

I like a bit of specular on the ground. Would better to make it somewhat random so it looks like wet or moist spots instead of plain flat glossy or matte.
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hexen HD 2020 (Coming Soon)

Post by RafaHell »

Yeah, I feel the first shots were ok. Better than these last shots, imo.
Again: Dungeons and castles can be "moist-looking", and probably were back in the day... and HeXen has particularly foul weather constantly, so...

I think you're focusing too much on this whole stones thing, which is unnecessarily nitpicky.

The only thing that shouldn't really have that much gloss is wood and dirt.
Everything else is fair game, I say.
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BerserkerNoir
Posts: 82
Joined: Thu Nov 10, 2016 10:31 pm
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Location: Veracruz, Mexico

Re: Hexen HD 2020 (Coming Soon)

Post by BerserkerNoir »

It looks pretty good.
Did the Weapon Sprites get the Neural Upscale Treatment?
At least thats what looks like for some of them.
AndrewMRX
Posts: 29
Joined: Sat Apr 18, 2020 11:53 am
Graphics Processor: nVidia with Vulkan support

Re: Hexen HD 2020 (Coming Soon)

Post by AndrewMRX »

Yes, Sprites is neurarl upscale.
AndrewMRX
Posts: 29
Joined: Sat Apr 18, 2020 11:53 am
Graphics Processor: nVidia with Vulkan support

Re: Hexen HD 2020 (Release)

Post by AndrewMRX »

Release.
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theleo_ua
Posts: 149
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Operating System Version (Optional): Windows 10
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Location: Ukraine

Re: Hexen HD 2020 (Release)

Post by theleo_ua »

AndrewMRX wrote: Video
[youtube]https://www.youtube.com/watch?v=xsu3jB71vlo&t=271s[/youtube]
fix it please, for now it displayed as

youtubehttps://www.youtube.com/watch?v=xsu3jB71vlo&t=271s/youtube
Razumen
Posts: 26
Joined: Tue Mar 13, 2018 8:04 pm

Re: Hexen HD 2020 (Release)

Post by Razumen »

Awesome, I think it looks great! There's obviously been a lot of hard work put into this release and it shows.

BUT, some of the displacement maps are a bit over the top, especially for some textures. When you can see visible stretching of pixels, that's a sign it's gone too far. Also, some textures like the stained glass don't even make sense to be so extruded. Stained glass is only slightly bumpy and raised around the endge of each color.

I think these are some of the most faithful HD textures I've seen, but when it comes to effects, a more subtle approach for some of the textures will impress people more. Sometimes less really is more. :)
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: Hexen HD 2020 (Release)

Post by Valken »

Amazing work! Going to try this with Brutal Hexen soon!
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irontusk341
Posts: 565
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Re: Hexen HD 2020 (Release)

Post by irontusk341 »

ZDL_800, Check this out. This looks fantastic, i cant wait to try it out when i get my laptop back from MSI.
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hexen HD 2020 (Release)

Post by RafaHell »

So, I tried this with Walpurgis and it crashes GZDoom when trying to load a level (like after choosing your character).

Why could this be?
Razumen
Posts: 26
Joined: Tue Mar 13, 2018 8:04 pm

Re: Hexen HD 2020 (Release)

Post by Razumen »

RafaHell wrote:So, I tried this with Walpurgis and it crashes GZDoom when trying to load a level (like after choosing your character).

Why could this be?
Considering Walpurgis crashes GZDoom on it's own, I'd say the problem rests there. I can't even tell what version it's meant to be played on, the
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hexen HD 2020 (Release)

Post by RafaHell »

Razumen wrote:Considering Walpurgis crashes GZDoom on it's own, I'd say the problem rests there. I can't even tell what version it's meant to be played on, the
Walpurgis does not crash at all, on my end...
(I'm using GZDoom 4.5.0)
Razumen
Posts: 26
Joined: Tue Mar 13, 2018 8:04 pm

Re: Hexen HD 2020 (Release)

Post by Razumen »

It crashes the version Hexen HD comes with though, so it looks like there's an incompatibility with the version each mod needs.
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
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Re: Hexen HD 2020 (Release)

Post by RafaHell »

Razumen wrote:It crashes the version Hexen HD comes with though, so it looks like there's an incompatibility with the version each mod needs.
Yeeeeeees...
Walpurgis actually crashes with any version of GZDoom when loaded with this HexenHD, hence my question: Why is this happening?
RafaHell
Posts: 26
Joined: Fri Jun 12, 2020 8:40 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Hexen HD 2020 (Release)

Post by RafaHell »

Ok, so Walpurgis has nothing to do with the crash on starting a level/game (that is: after choosing difficulty).

HexenHD crashes when loaded with GZDoom 4.5.0.

Why?
(I don't want to use your "custom" GZDoom... for reasons...)

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