Wolf 'en Doom Lite 2.0

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JoeyTD
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Re: Wolf 'en Doom Lite Classic 2.0

Post by JoeyTD »

Cardboard Marty wrote:Really like the lightning gun! Very stylistic yet fits right in the Wolfenstein aesthetic.

A couple of quick notes/feedback:
  • Not entirely sure why it seems like sometimes the SS just get knocked down rather than dying. It isn't super fun to wait for them to get back up (and sometimes it seems like they don't despite using the alternate knock-down animation?)
  • I feel like the rifle needs to be buffed a bit to make up for the delay between shots, it doesn't feel nearly as powerful as it sounds. I'm not sure which weapon it replaces but I think increasing the damage shouldn't throw things out of wack too much.
  • Is there any advantage/disadvantage for using the fist versus the knife?
Overall, I'm really digging how this coming along! I feel like the enemies do deal a ton of damage (which might be in line with Wolf3D), but the weapons feel fantastic otherwise. Great work and hope to see more soon!
thank you for the feedback,.

Both SS have a "fake death" to try to fool the player into thinking they are dead but the way I had them set up more of looks like its knocking them down, sorry about that I'm working patching up on that and few things now.
SLON
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Re: Wolf 'en Doom Lite Classic 2.0

Post by SLON »

I am probably writing this in the pretty wrong place (but the old topic of the TC is closed), but I think it's worth it, because it will be interesting. Exploring the covers of Wolf 3D (https://i.redd.it/pp9acfbic4551.jpg), I drew attention to the texture of the ceiling and floor.

Literally every first WolfenDoom TC makes them gray in the "blue" areas, but strictly speaking, this is the "remnant" of the original Wolf 3D, which had one monochrome texture for the entire level. So those blue ceilings in Doom 2 obviously came about for a reason.

So, I tried to recreate this (assuming this is still the original engine, so no curved ceilings) and this is the result:
Spoiler:
(This is still a crude layout, probably the lightness should be adjusted).

I think this is an interesting detail for authenticity.
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 2.1

Post by JoeyTD »

Updated pk3 on OP.

Change log:
-Removed the duel wielding for the pistols and planned SMGS
-Added shocked pain for human enemies
-Added MP 34 and Gewehr 43
-"Wolf3DSnip" now has a chance to dropping the Kar98 or the Gewehr 43
-Pistol 2 was re-added into weapon list
-tracer effect has been added
-RtD dog has been added in
-Fix both of the SS "fake death" to work properly now
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 2.0

Post by JoeyTD »

small patch:
-Added MG42 that now replaces the SSG
-Switched the Gewehr with the MP34
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kalensar
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Re: Wolf 'en Doom Lite Classic 2.1

Post by kalensar »

I want to heart this thread so much. Its just an awesomely adorable, cute fluffy wad that tickles my soul in the same way that Space Hunter did.
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 2.1

Post by JoeyTD »

Thank you for your support and for enjoying this mod!

version 2.1 is the last update for Wolf 'en Doom Lite Classic. All custom or edited resource by me are free to use.

hell here a link to a sprite sheet of all the custom or edited sprites.
Link: https://www.dropbox.com/s/d7cd4jtnub20v ... f.png?dl=0
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.0

Post by JoeyTD »

New build upload

changelog:
-Fixed wolfenmovement coding thanks to Lewisk3
-New shocked graphics
-Small fixes to weapon graphics
-Added alt-reloads for shotgun and ssg
-Death graphics for flame projectiles
-Adds deathknight ingame
-Added in brightmaps for MG42
-Fixed alt-load for the bolt action rifle
-Removed a gewehr weapon
-Added new player sprites
-Added in a shootable knight armor
-replaced Keen with a hanged keen


Plan for next update:
-Add in new flipped deaths for enemies
-Add in headshot death for enemies
-Add in burned death for enemies

-Wait for UnTrustable to get the AoD rotation frames done
-wait for someone to get the SoD ghost rotation frames done


Check first post for download link!
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

New build upload to version 3.5

changelog:
-Removed the STG44 and pistol2
-LoE SS and Officer now just drop their normal counterparts drops
-Added in flame deaths for human enemies
-Added in spear death for human enemies
-Added in headshot death for human enemies (no mutant since I hate them)
-Added in flipped death for all enemies but the bosses
-Removed the shotgun and SSG (need to make them more wolfenstein then doom)
-Removed the knight armor
-Reworked on on new pool of blood graphics
-Replaced few SNES pick up sprites with PC color palette
-Added in alt death for hitler based on the centered death frames from the SNES port
-Added in ironsight for the rifle (thanks WW for the tutorial for that)
-Removed LoE ammo pick ups
-Lewisk3 added in walk to sprint speed to wolfenmove code

Plan for next update:
-Work on fullscreen HUD (jaguar like HUD)
-Work on new shotgun and SSG sprites
-Anything else I can think of


-Wait for UnTrustable to get the AoD rotation frames done
-Wait for someone to get the SoD ghost rotation frames done

Check first post for download link!
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RastaManGames
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Re: Wolf 'en Doom Lite Classic 3.5

Post by RastaManGames »

Um... Archive with version 3.5 doesn't have a *.pk3 file for source-port...
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

RastaManGames wrote:Um... Archive with version 3.5 doesn't have a *.pk3 file for source-port...
oops! that file was meant to to be uploaded later on as a resource pack for other mods, I've fixed the download with the real pk3.
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

Small update to the wolf 'en doom lite classic.

changelist:
- Added new fullscreen hud
- Edited small lineament error with the normal hud
- Working on a better flamethrower

Check first post for download link!
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

Second small update to the wolf 'en doom lite classic.

changelist:
- Added in Spectre rotational frames
- Removed sniper guard replaced with normal green guard
- replaced mp43 spawn with sniper rifle
- Fixed oneup spawn error

Check first post for download link!
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JoeyTD
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Re: Wolf 'en Doom Lite Classic 3.5

Post by JoeyTD »

I will no longer be posting any new updates nor will I be active here anymore.

thank you all for the support and playtime with my work.

you can check on me on twitter: https://twitter.com/beardeddoomguy
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JoeyTD
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Re: Wolf 'en Doom Lite 2.0

Post by JoeyTD »

Back from the grave to kill more SoBs.

small update but something many have been waiting for.

changelist:
Added in new SoD sprites by Super Dave 938
Added in AoD and new frames by UnTrustable and DeeDeeOZ
Added in new fire frames for the flamethrower and rocket launcher
Fixed up the flamethrower a bit

Added in early build of this mod so many may enjoy other versions.

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