Wolf 'en Doom Lite 2.0

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Captain J
 
 
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Re: Wolf 'en Doom Lite V.1

Post by Captain J »

So technically dead nazis coult as ammo for throwing them around. Wonder if you can kill other nazis with it? :P
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

We have a discord chat for the mod now.

https://discord.gg/e5v93ddn

Join to try out some private builds of the mod before they go public or help out the mod by giving some cool idea.
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

New build is out now, check first post for the link.

patch note:
-Aliened the missile puff on the fireball projectile
-Switched fake hitler and Giftmacher around so now they feel more in line with doom's monsters
-Added brightmaps to the weapons
-Added in RTD's STG, and SS
-Added in a rifle enemy
-Edited second key type to skull keys (ppl got confused)
-Removed hitler's endless shooting spree on the player
-Ubermutant now uses the correct death sound
-Fixed SS and SS-STG item drop not working right
-Add in the STG and rifle weapons into the gameplay
-Got the throwbody weapons to work right
-Added point pop up graphics when killing nazis and picking up goodies
-Fixed gasmask not working and added a HUD effect when using it
ObsidianPlague
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Re: Wolf 'en Doom Lite V.1

Post by ObsidianPlague »

I like this mod, the problem is that the enemies deal way too much damage that it's actually incredible how fast you can die.
Also an option to toggle wandering on or off would be nice that's kind of annoying
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

ObsidianPlague wrote:I like this mod, the problem is that the enemies deal way too much damage that it's actually incredible how fast you can die.
Also an option to toggle wandering on or off would be nice that's kind of annoying
Patched out the high damage problem, now the damage is 1:1 to wolf's damage and to make up for that I gave them almost the same wolf's speed for them but X2. (not as fast as before, player can now out run them.)

I've tried the wandering thing before most of them ended up getting lost.
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Jeimuzu73
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Re: Wolf 'en Doom Lite V.1

Post by Jeimuzu73 »

The mod's still unbalanced in many areas to be enjoyable, but hopefully they can be rectified in the next release.
  • The pistol has horrible accuracy which means I almost always die before I can even kill a single enemy because I can't even hit him. Needs a serious damage and accuracy buff to be a decent starting weapon.
  • Little reason to use the StG since it fires slower than the MP40 and yet deals the same damage. Ideally it should share ammo with the rifle and deal more damage.
  • Speaking of damage, most of the weapons except for the shotguns are too weak against the big guys. They could do with a significant damage and accuracy buff.
  • Also ammo capacities should be more balanced (Ideally pistol bullets:rifle bullets:shotgun shells = 4:2:1).
  • Enemies still deal too much damage, especially the fake Hitlers.
  • The rifle soldier should always drop his rifle so that I can use the rifle ammo that appears early on in the game.
  • Strange choice to not include any messages when picking up items. There should be at least a message of some sort when discovering secret areas.
  • Get rid of that annoying red screen when I die since I can't resurrect without it obscuring my view and therefore have to quickload instead.
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

Updated the file at moddb


patch note:
- Weapons have been buffed (damage and accuracy)
- Flamethrower now has a cool down after firing
- Damage for enemies have been nerfed
- Ammo capacity has been nerfed (no more 999)
- Rifle soldier now drop a rifle
- STG new fires "rifle ammo" and "rifle casing"
- Both SS's now have a fake death (yes I got the idea from Blake Stone ... and the sprites too)
- Red screen of death now goes away after using the "resurrect: commend
- Robot hitler and angel of death's health have been nerfed
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kalensar
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Re: Wolf 'en Doom Lite V.1

Post by kalensar »

Funny idea, You might want to Cross Duke Nukum and Blake Stone into it. Might make for fun time. Call it Apogee Heros or some such.
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goldenmob72
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Re: Wolf 'en Doom Lite V.1

Post by goldenmob72 »

Can we have a Monsters only version of that [those] pls ?
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

goldenmob72 wrote:Can we have a Monsters only version of that [those] pls ?
Check the first post for a link to the monsters only version. thanks for the idea.
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

Updated the file at moddb


patch note:
-Fixed mutant blood decal not being purple
-Added a roll dodge to the Officers
-Adjusted gasmask HUD graphics
*06-18-21
-Fixed fakepickup to working right (thanks Agent_Ash aka Jekyll Grim Payne)
-Removed unused graphics
-Added in a big rocket for the player's rocket launcher
-Added in final throwbody to the weapon list.


That it people, all my ideas for a wolfenstein 3D mod is done.
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

little update for you guys

-Dead bodies for the brown and green guards and officers now have a "use to pick up" on the bodies.
-Mutant now throw cleavers at you as a second attack
-Added in flippy disk weapon

As for the Jaguar/mac version of Wolf 'en Doom Lite.

I will not be updating it.
GruigiGamez
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Re: Wolf 'en Doom Lite V.1

Post by GruigiGamez »

Very good mod in my opinion. :)
Only real issues are:

I can't tell what slot/ammo weapons take. Maybe its because I'm smooth brain, idk.
-Status bar shows what slot weapons are in, but not ammo type.
-Minimalized hud shows what ammo type weapons use, but not what slot they're in.
-Alt minimalized hud doesn't show how much ammo i have for a weapon.
Enemies feel like fast monsters are enabled, but it's not.
-Beserk replacement feels wimpy.
SSG in slot 9.
-bruh
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

GruigiGamez wrote: -Status bar shows what slot weapons are in, but not ammo type.
added that in plus fixed the strip and rifle ammo box sprites with a quick patch
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JoeyTD
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Re: Wolf 'en Doom Lite V.1

Post by JoeyTD »

Showcase video of all weapons

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