There is definitely a mod I have that is interfering with classes because I can only choose marine. If I remove all mods I can pick all classes including sarge. I need to see which mod is the culprit. When I find I'll report.Dan_The_Noob wrote: ↑Tue Dec 06, 2022 7:02 pmjust make sure anything that could affect anything else comes after.cosmos10040 wrote: ↑Tue Dec 06, 2022 6:21 pm Please show me the new load order. Having trouble getting this class to load. It just crashes.
so for DoomRLA "Extended" you need to have DoomRLA before it.
>maps
>music
>gameplay mods
>weapons/enemies/classes
>minimap/UI/scripts etc.
DoomRLA EXTENDED [1.0beta] - Fixes galore!
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
I may just be a buffon and not noticing something very obvious but I can't get it to run for the life of me. Trying to launch it immediately crashes.
Here's the log: https://pastebin.com/1zrmtSrY
Here's the log: https://pastebin.com/1zrmtSrY
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
It's broken in GZDoom 4.9.0 and beyond. The dev hasn't fixed it.
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
Sorry about the wait, here's an updated version of DRLAX. No new content yet (unless you count the 2 broken familiars now working), have to be in the right mood to interface with DRLA. Here's a list of changes:
There's still some bugs yet to fix, mainly multiplayer ones. I have a hard time reproducing them on my own.
There's still some bugs yet to fix, mainly multiplayer ones. I have a hard time reproducing them on my own.
- Added a slider to adjust the translucency of the particles that orbit a familiar.
- Monster Familiar sprites are now added into the mod to avoid problems with stock assets being replaced by another mod.
- Fixed a crash with modern GZDoom versions.
- Fixed familiars being allowed to damage the player.
- Fixed a crash when the host disconnects from a multiplayer game.
- Fixed the new items not staying in your inventory while you own multiple of them.
- Fixed crashes on empty maps such as BTSX hub levels.
- Fixed Arachnotron Familiar disappearing.
- Fixed Chaingun Guy and Pain Elemental Familiars being completely inaccessible.
- Fixed certain stacking familiar effects stacking incorrectly.
- Fixed Hell Knight familiar effecting non-armor abilities.
- Fixed the Mod Pack Reviser randomness not functioning correctly.
- Changed Marine Familiar's attack sound.
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Thanks! I totally get the "not in the mood" thing, especially when you have to override DECORATE code which has a zillion hacks in it. (no offense to Yholl)
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Great addon! May I ask if you can make a combability patch for JPMobility: viewtopic.php?t=53665&p=943329. When you play as Phase Sisters and switch to second class; this one will no longer have JPMobility ability. Many weird things will happened if you mods which add items to inventory such as DoomGals' companions.
Edit: Nevermind, found this one: https://github.com/Shot846/SimpleDash-Jump
Edit: Nevermind, found this one: https://github.com/Shot846/SimpleDash-Jump
Last edited by Unregret on Fri Jan 27, 2023 2:19 pm, edited 1 time in total.
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Maybe try ZMovement?