There is definitely a mod I have that is interfering with classes because I can only choose marine. If I remove all mods I can pick all classes including sarge. I need to see which mod is the culprit. When I find I'll report.Dan_The_Noob wrote: ↑Tue Dec 06, 2022 7:02 pmjust make sure anything that could affect anything else comes after.cosmos10040 wrote: ↑Tue Dec 06, 2022 6:21 pm Please show me the new load order. Having trouble getting this class to load. It just crashes.
so for DoomRLA "Extended" you need to have DoomRLA before it.
>maps
>music
>gameplay mods
>weapons/enemies/classes
>minimap/UI/scripts etc.
DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 187
- Joined: Mon Dec 20, 2021 6:16 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
-
- Posts: 15
- Joined: Sat Feb 03, 2018 8:26 am
- Location: Dhaka, Bangladesh
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
I may just be a buffon and not noticing something very obvious but I can't get it to run for the life of me. Trying to launch it immediately crashes.
Here's the log: https://pastebin.com/1zrmtSrY
Here's the log: https://pastebin.com/1zrmtSrY
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
It's broken in GZDoom 4.9.0 and beyond. The dev hasn't fixed it.
-
- Posts: 11346
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
Sorry about the wait, here's an updated version of DRLAX. No new content yet (unless you count the 2 broken familiars now working), have to be in the right mood to interface with DRLA. Here's a list of changes:
There's still some bugs yet to fix, mainly multiplayer ones. I have a hard time reproducing them on my own.
There's still some bugs yet to fix, mainly multiplayer ones. I have a hard time reproducing them on my own.
- Added a slider to adjust the translucency of the particles that orbit a familiar.
- Monster Familiar sprites are now added into the mod to avoid problems with stock assets being replaced by another mod.
- Fixed a crash with modern GZDoom versions.
- Fixed familiars being allowed to damage the player.
- Fixed a crash when the host disconnects from a multiplayer game.
- Fixed the new items not staying in your inventory while you own multiple of them.
- Fixed crashes on empty maps such as BTSX hub levels.
- Fixed Arachnotron Familiar disappearing.
- Fixed Chaingun Guy and Pain Elemental Familiars being completely inaccessible.
- Fixed certain stacking familiar effects stacking incorrectly.
- Fixed Hell Knight familiar effecting non-armor abilities.
- Fixed the Mod Pack Reviser randomness not functioning correctly.
- Changed Marine Familiar's attack sound.
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Thanks! I totally get the "not in the mood" thing, especially when you have to override DECORATE code which has a zillion hacks in it. (no offense to Yholl)
-
- Posts: 144
- Joined: Wed Jan 04, 2023 5:42 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 9+1
- Location: Cloud District
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Great addon! May I ask if you can make a combability patch for JPMobility: viewtopic.php?t=53665&p=943329. When you play as Phase Sisters and switch to second class; this one will no longer have JPMobility ability. Many weird things will happened if you mods which add items to inventory such as DoomGals' companions.
Edit: Nevermind, found this one: https://github.com/Shot846/SimpleDash-Jump
Edit: Nevermind, found this one: https://github.com/Shot846/SimpleDash-Jump
Last edited by Unregret on Fri Jan 27, 2023 2:19 pm, edited 1 time in total.
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Maybe try ZMovement?
-
- Posts: 91
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
I'm having trouble getting the mod to start:
I'm using GZDoom 4.8.2, LegenDoom Lite 4.1 and Zetashop as well.
Code: Select all
Script warning, "DRLAX_1.0beta.pk3:actors/classes/phasesisters.txt" line 343:
Tried to define class 'RLPlayerPhaseSistersDeadBody' more than once. Renaming class to 'RLPlayerPhaseSistersDeadBody@DRLAX_1.0beta.pk3@actors/classes/phasesisters.txt'
Script warning, "DRLAX_1.0beta.pk3:actors/drlax_misc.txt" line 107:
Tried to define class 'RLResurrectionComplete' more than once. Renaming class to 'RLResurrectionComplete@DRLAX_1.0beta.pk3@actors/drlax_misc.txt'
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 152:
Accessing deprecated member variable VelZ - deprecated since 2.3.0, Use Vel.Z instead
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 530:
Accessing deprecated member variable VelX - deprecated since 2.3.0, Use Vel.X instead
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 530:
Accessing deprecated member variable VelY - deprecated since 2.3.0, Use Vel.Y instead
Return type SInt4 mismatch with UInt4
Script error, "DRLAX_1.0beta.pk3:zscript/drlax_zforms/frame.zsc" line 32:
Return type mismatch
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
-
- Posts: 91
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
You are welcome. Next time, try not to do that. (using an old version of GZDoom when you don't need to)
-
- Posts: 91
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Heyyy, me again! Does a transparent version of this image exists?
Spoiler:
-
- Posts: 847
- Joined: Mon May 10, 2021 8:08 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): EndeavorOS (basically Arch)
- Graphics Processor: Intel with Vulkan/Metal Support
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
Probably not, but services like remove.bg exist.
-
- Posts: 11346
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
I appear to have lost the photoshop file for this when I reinstalled windows 10.RevanGarcia wrote: ↑Thu Feb 23, 2023 9:35 pm Heyyy, me again! Does a transparent version of this image exists?
Spoiler:
I had another good run with DRLA and this and I am feeling inspired again. If anyone has any ideas for fun classes/gizmos/familiars/anything else, let me hear em!
-
- Posts: 452
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!
I don't know how feasible new weapons might have somehow become at some point, but one thing the original DRL has that DRLA doesn't is the Mega Buster, and I thought finding that could be the perfect excuse to implement Maestro as a familiar and unlock him by finding one. Naturally, applying a Firestorm mod to it would allow you to Get Equipped With MM1's Fire Storm.