Your pfp and that face do not matchPlayer701 wrote: Agreed.
RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: RRWM reloading system [1.3.0.1] [ZS/DEC/SBARINFO]
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Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
RRWM reloading system has been updated to version 1.5.0. Download the new release HERE. The link in the first post has been updated too.
This version backports a fix from RRWM 1.5.0 to rectify a minor issue related to alternate fire. Previously, if a weapon supported alternate fire that did not use ammo, it would get deselected if primary fire was attempted without any ammo. This is no longer the case.
Additionally, a PreReload virtual method has been added to ReloadableWeapon (works similarly to PreRaise and PreLower, for full description please refer to the "Additional virtual methods" section of the manual).
This version backports a fix from RRWM 1.5.0 to rectify a minor issue related to alternate fire. Previously, if a weapon supported alternate fire that did not use ammo, it would get deselected if primary fire was attempted without any ammo. This is no longer the case.
Additionally, a PreReload virtual method has been added to ReloadableWeapon (works similarly to PreRaise and PreLower, for full description please refer to the "Additional virtual methods" section of the manual).