Is it possible to implement GBA's sound format(GSF)?
I'd really love to see it being used! I was surprised the first time I saw SPCs and GBS being available for use in ZDOOM.
And again, I'm not a programmer but is it really possible to implement?
GBA music format support?
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Re: GBA music format support?
There are players avilable in source form but none that can be used as a drop-in soiution. It may happen but it's not really a high priority item.
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Re: GBA music format support?
Do any of GZDoom's available MIDI replayers support embedded .sf2 banks per-track? Because if so, this utility may be of some use, as it extracts the music from a GBA ROM to a .mid file, in addition to a .sf2 bank with the ROM's own sample data in it.
If not, it's not too far a stretch to then import said MIDI fileinto something like OpenMPT, pull the samples in from the .sf2 bank, and include it in the project as an Impulse Tracker file.
If not, it's not too far a stretch to then import said MIDI fileinto something like OpenMPT, pull the samples in from the .sf2 bank, and include it in the project as an Impulse Tracker file.
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- Lead GZDoom+Raze Developer
- Posts: 49193
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GBA music format support?
You can specify the sound font per track through SNDINFO, along with the synth to be used, which for mods providing music should be enough to get it done.