Universal Rain and Snow
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 366
- Joined: Mon Mar 25, 2013 11:47 am
Re: Universal Rain and Snow
Any way to get randomly selected weather patterns in Doom II wads NOT designed for this?
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- Posts: 14
- Joined: Fri Aug 16, 2024 11:59 pm
Re: Universal Rain and Snow
I'm busy playing Brutal Doom 64: Veteran Of Hell... and bloody heck the lighting and rain sound is AMAZING! If it's sound licenses allow for copying I'd HIGHLY recommend using the sound and frequency for lighting and rain.
There's some rain and lighting sounds around levels 12 onwards.
There's some rain and lighting sounds around levels 12 onwards.
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- Posts: 13
- Joined: Wed Aug 23, 2023 9:17 pm
- Operating System Version (Optional): Windows 7
- Graphics Processor: Not Listed
Re: Universal Rain and Snow
Nobody answers questions about this mod so good luck.
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- Posts: 1
- Joined: Wed Mar 19, 2025 3:09 pm
- Operating System Version (Optional): windows 10
Re: Universal Rain and Snow
This mod is amazing.
I am new to scripting, and want to set heavy rain as the default weather option so going into settings is not necessary.
How does one do that?
I am new to scripting, and want to set heavy rain as the default weather option so going into settings is not necessary.
How does one do that?