Universal Rain and Snow

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OFFICIALDOOMFUY
Posts: 3
Joined: Wed Jun 08, 2022 6:11 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Universal Rain and Snow

Post by OFFICIALDOOMFUY »

Enjay wrote:Well, obviously *something* isn't set up correctly, but you haven't provided anything for anyone to actually look at. So, at best, all people will be able to do is take a wild guess. If you provide a testable example of your setup, then someone will likely be able to figure out the problem.
Mhm! Silly of me to not give anything to work with. Here's a G Drive link to the file in question:
https://drive.google.com/file/d/1ur1EbF ... sp=sharing

EDIT: The issue appears to be with the ACS.

Code: Select all

#include "zcommon.acs"

script 1 OPEN
{
	ScriptCall("Weather", "SetPrecipitationType", "MedRain");
}

For some reason when running the mod, no matter what weather it is set to, it won't run. If I, however, run UDB and open the ACS script through the builder and just hit CTRL+S and then run the mod through UDB's tester, the weather, in fact, does work. If I don't do this and I just load up UDB and run the game the weather once again doesn't work. I'm trying to figure out why this could be.
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Ferretmanjcdenton
Posts: 336
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: Universal Rain and Snow

Post by Ferretmanjcdenton »

This addon is one of my all time go to one's.
Use it 80% of all times .sooo good .

But I wonder why there isn't one for zandronum yet
Jankman
Posts: 3
Joined: Sat Jul 16, 2022 7:20 pm

Re: Universal Rain and Snow

Post by Jankman »

Love the rain effect. Would be great if we could have the weather come on by itself periodically.
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Dan_The_Noob
Posts: 755
Joined: Tue May 07, 2019 12:24 pm
Graphics Processor: nVidia with Vulkan support

Re: Universal Rain and Snow

Post by Dan_The_Noob »

this mod is cool and runs great, but is there a way to have it automatically pick weather based on certain conditions? manually switching weather takes away from it a little.
maybe some kind of texture checks or something.
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sniper_gaming86
Posts: 1
Joined: Wed Jul 20, 2022 9:57 pm
Graphics Processor: Not Listed

Re: Universal Rain and Snow

Post by sniper_gaming86 »

i need some help here, the pk3 isn't running on zandronum, it's saying that it has an error on the mapinfo lump DoomEdNums isnt a "known top-level-word", theres anything to get rid of the error and run the pk3? i have zdoom and gzdoom, if is onli compatible in the zdoom engines, then i'll give it a try...
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wildweasel
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Posts: 21610
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
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Re: Universal Rain and Snow

Post by wildweasel »

sniper_gaming86 wrote: Mon Nov 28, 2022 3:51 pm i need some help here, the pk3 isn't running on zandronum, it's saying that it has an error on the mapinfo lump DoomEdNums isnt a "known top-level-word", theres anything to get rid of the error and run the pk3? i have zdoom and gzdoom, if is onli compatible in the zdoom engines, then i'll give it a try...
As this mod uses ZScript to work its magic, it will not run under Zandronum. You will need a recent version of GZDoom for it.

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