
Please make this work in the Doom-In-Hexen map mode as well.

Moderator: GZDoom Developers
No. Deprecation means it's a finished feature. It's done. It's over. It will still be there, but no further improvements will be made on it. What you see now is exactly what that feature will be in the foreseeable future - no more, no less.SPZ1 wrote: Is the map format I'm using really going to be phased out? Wouldn't that break compatibility with a lot of older projects?
That's really rich, coming from you. Don't expect favors if you're going to act like this.SPZ1 wrote:Is it really such a hassle to do this?
Technically there is, for making vanilla Hexen maps.SanyaWaffles wrote:There is no reason to use Hexen Format maps for newer projects. At all.
And in the latter cases, you will likely to find far more interesting info at those communities, either way.Gez wrote:Technically there is, for making vanilla Hexen maps.SanyaWaffles wrote:There is no reason to use Hexen Format maps for newer projects. At all.![]()
Or for making maps compatible with ZDaemon and Odamex, I guess.
Gez wrote:Technically there is, for making vanilla Hexen maps.SanyaWaffles wrote:There is no reason to use Hexen Format maps for newer projects. At all.![]()
Or for making maps compatible with ZDaemon and Odamex, I guess.
I was talking more within the confines of this engine, but fair point.Gez wrote:Technically there is, for making vanilla Hexen maps.SanyaWaffles wrote:There is no reason to use Hexen Format maps for newer projects. At all.![]()
Or for making maps compatible with ZDaemon and Odamex, I guess.