[LZDoom] Crashes when trying to load game

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FalcN
Posts: 14
Joined: Sat Sep 26, 2020 5:23 pm
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support

[LZDoom] Crashes when trying to load game

Post by FalcN »

I just installed LZDoom on my laptop because GZDoom was too heavy. When trying to run DOOM II, the program crashes and hangs. This also happens when waiting a couple seconds in the main menu. After running in terminal, here's the output if it helps with anything. For context, this was built from the AUR Package found on the Arch User Repository (lzdoom-bin).

Code: Select all

LZDoom 3.86a - 2020-06-21 15:49:37 +0200 - SDL version
Compiled on Jun 23 2020

LZDoom version 3.86a
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /usr/share/lzdoom/lzdoom.pk3, 711 lumps
 adding /usr/share/lzdoom/game_support.pk3, 291 lumps
 adding /home/sam/.config/lzdoom/DOOM2.WAD, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
  Family 6, Model 92, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device Built-in Audio Analog Stereo
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 361.42 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 500 (APL 2)
GL_VERSION: 4.6 (Core Profile) Mesa 20.1.7 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60

Max. texture size: 16384
Max. texture units: 32
Max. varying: 128
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
ALSA lib pcm_dmix.c:1090:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib pcm_route.c:877:(find_matching_chmap) Found no matching channel map
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_dmix.c:1090:(snd_pcm_dmix_open) unable to open slave
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable


map01 - entryway

ALSA lib pcm_dmix.c:1090:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib pcm_route.c:877:(find_matching_chmap) Found no matching channel map
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field port
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for card
ALSA lib pcm_dmix.c:1090:(snd_pcm_dmix_open) unable to open slave
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable

(process:28948): GLib-GObject-WARNING **: 00:16:50.291: cannot register existing type 'IpatchSplitsType'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.291: g_param_spec_enum: assertion 'G_TYPE_IS_ENUM (enum_type)' failed

** (process:28948): CRITICAL **: 00:16:50.291: ipatch_type_install_property: assertion 'G_IS_PARAM_SPEC(prop_spec)' failed

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.291: g_boxed_type_register_static: assertion 'g_type_from_name (name) == 0' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.291: cannot register existing type 'IpatchSF2GenType'

(process:28948): GLib-GObject-WARNING **: 00:16:50.291: cannot retrieve class for invalid (unclassed) type '<invalid>'

** (process:28948): CRITICAL **: 00:16:50.291: file /build/libinstpatch/src/libinstpatch-1.1.5/libinstpatch/IpatchSF2Gen.c: line 152 (_ipatch_sf2_gen_init): assertion `enum_class != NULL' failed.

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.291: g_type_class_unref: assertion 'g_class != NULL' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.291: cannot register existing type 'IpatchSample'

(process:28948): GLib-GObject-WARNING **: 00:16:50.291: cannot register existing type 'IpatchItem'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.291: g_type_interface_add_prerequisite: assertion 'G_TYPE_IS_INTERFACE (interface_type)' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchSF2GenItem'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchItem'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.292: g_type_interface_add_prerequisite: assertion 'G_TYPE_IS_INTERFACE (interface_type)' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchSF2ModItem'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchItem'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.292: g_type_interface_add_prerequisite: assertion 'G_TYPE_IS_INTERFACE (interface_type)' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchSF2VoiceCache'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot retrieve class for invalid (unclassed) type '<invalid>'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchItem'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.292: g_type_register_static: assertion 'parent_type > 0' failed

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.292: g_type_register_static: assertion 'parent_type > 0' failed

(process:28948): GLib-CRITICAL **: 00:16:50.292: g_once_init_leave: assertion 'result != 0' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot retrieve class for invalid (unclassed) type '<invalid>'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchItem'

(process:28948): GLib-GObject-CRITICAL **: 00:16:50.292: g_type_register_static: assertion 'parent_type > 0' failed

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot retrieve class for invalid (unclassed) type '<invalid>'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot register existing type 'IpatchConverter'

(process:28948): GLib-GObject-WARNING **: 00:16:50.292: cannot retrieve class for invalid (unclassed) type '<invalid>'
Killed
OS: Manjaro Linux (Latest as of this post)
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: [LZDoom] Crashes when trying to load game

Post by _mental_ »

It’s a known issue with FluidSynth. Switch MIDI device to TiMidity++ in Sound Options menu.
FalcN
Posts: 14
Joined: Sat Sep 26, 2020 5:23 pm
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [LZDoom] Crashes when trying to load game

Post by FalcN »

Just installed TiMidity++, works like a charm. Thanks man.
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