I noticed that shortly after updating the game for the last time. It's already fixed for the next build.Tesculpture wrote:-When Hell Gauntlets are set to be manually activated, failing to pick up some Gauntlets because you already have some in your inventory will cause the red lightning FX on the pickup to disappear.
Intentional. It uses a different type of blursphere actor because i wanted something different.-Picking up a Globe Of Shadows whilst already under the effect of one causes you to become fully invisible instead of merely translucent. Wasn't sure if this was intentional or not.
If i remember correctly, in the latest update i applied some lightning definitions to the Necroguardian spell. So if you ever need some light, you can use Necroguardian for 20 seconds (which renders the nightvision useless, but i still don't know what to put in there, so...).-Lightamp powerups have a much shorter duration that stock Doom ones. This might be by design, but it resulted in me frequently being left fumbling in the dark.
I don't know if i know how to fix this. But thanks anyway, gonna take a crack at the code. Keep enjoying it.-The "Default Song" keybind in the Spawn Jukebox doesn't seem to work in Doom. Pressing it results in no music at all instead of the default level music. This issue doesn't occur in Heretic or Hexen.
Uhhh, sure! It's pretty simple, actually.YebuDoom wrote:Also, Dr_Cosmo, could you please give us the names of weapon actors in the mod? I'm sure I can get those myself via console commands, but my knowledge is limited in that area.
Spoiler:
YebuDoom! Just made a playthrough in Going Down. One of my personal favorites to go with this is Slaughterfest 2012, but Speed of Doom is great too.rhyrhygogo wrote:Any recommended Mega wads for this mod?
Enjoy!