Version 0.91 is out. Was going to wait before publishing this until I found a major game breaking bug. It has since been fixed along with alot of small details and animations. More of a polish update, but with some important features added and balance issues resolved.
Angelic Aviary v0.91
Major
-Fixed a major bug that caused the game to crash when the Dollmaykr summoned two dolls on top of one another.
-Fixed a bug that caused Puttos to become invinsible when resurrecting enemies (Hopefully)
-Spider Masterminds have been replaced with Seraphs so that only angels are in levels (Mastermind replacement is still WIP)
-Fixed a glitch that would cause skies to mess up in several megawads.
Visual/audio
-Red Egg explodes into chunks when destroyed. Done so that it is easier to know if the Red egg has been destroyed at a distanse.
-Added more blinking animations (Joy elemental, Principality)
-Added custom bullet animation for the Ophanim.
-Added 27 new sounds and voices.
-Added easter egg animation to one of the angels. Have fun finding it.
Gameplay
-Gibbing the Shotgun Duo will prevent the 2nd doll from spawning. (A feature I've been wanting to implement for awhile)
-Snowballs no longer Spawnfloats (Greatly improves gameplay)
-Ophanim takes more time to wind up and wind down between attacks.
-Seraph's Loon blast (Rocket attack) edmits a loud warning sound while traveling through the air.
-Putto move slightly faster and have custom resurrection sounds.
-Slighly reduced damage of Seraph's small fireballs
-Slightly decreased Great Seraph's Loon blast speed
-Greatly changed the Seraph's 3rd form.
-Gains a new attack which is very hard to dodge. Has a chance to drop ammo/health when these bullets expires.
-Damage reduction reduced from 75% to 50%.
The next update will have major changes including the cardinal being able to enter a flight mod and unique art for the Great Seraph before I start work on the Mastermind replacement.
Download here:
https://www.mediafire.com/file/d4pd58ou ... 1.wad/file