Crash: AV in GZDoom x64 g4.5pre-136 in D2tWiD Map 33 Hexsoil

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48355
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Crash: AV in GZDoom x64 g4.5pre-136 in D2tWiD Map 33 Hex

Post by Graf Zahl »

In general, a destroyed actor should not continue with its Tick function, but doing so by accident should surely not cause crashes. It is a major issue anyway that the sound code is not GC aware but that's quite non-trivial to fix, it is surely easier to prevent such actors from playing sounds.

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