SEPPUKU - (JAPAN DOOM) [WIP]

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Endless
Posts: 27
Joined: Sat Aug 01, 2020 9:45 pm
Location: Guatemala

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Endless »

Very excited about this project. Crossing my fingers to see it someday! There's pretty much 0 Japanese architecture inspired WADs, so this really makes me wet ;P
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Someonewhoplaysdoom
Posts: 91
Joined: Fri Feb 14, 2020 11:07 am
Location: Colombia

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Someonewhoplaysdoom »

Im hyped too about this Wad. I like more map packs that breaks the mold of good old techbases and hell, and brings other things, like Epic 2, ancient Aliens or lost Civilization.
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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Voltcom9 »

I love the aesthetic of this. The scenery is gorgeous, I love the bamboo, pagoda lanterns and visuals.
This is definitely on my to play list!
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Van Daemon
Posts: 18
Joined: Wed Aug 01, 2018 10:53 am

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Van Daemon »

Zero_Senki wrote:I'm pondering what to go ham with in this mapset, because it just looks bad---.
I'm so glad there are so many Doom wads out there for you to play, really.
Cheers :wub:
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Van Daemon
Posts: 18
Joined: Wed Aug 01, 2018 10:53 am

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Van Daemon »

Endless wrote:Very excited about this project. Crossing my fingers to see it someday! There's pretty much 0 Japanese architecture inspired WADs, so this really makes me wet ;P

It will see the light, dw about that :wink:
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Van Daemon
Posts: 18
Joined: Wed Aug 01, 2018 10:53 am

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Van Daemon »

Someonewhoplaysdoom wrote:Im hyped too about this Wad. I like more map packs that breaks the mold of good old techbases and hell, and brings other things, like Epic 2, ancient Aliens or lost Civilization.
I totally agree, I like seeing different and new themes, it is what makes us keep trying new wads
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Brohnesorge
Posts: 413
Joined: Sat Oct 08, 2016 9:10 am
Graphics Processor: nVidia with Vulkan support

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Brohnesorge »

Man, just replying so that this thread its in My Posts so I can be on top of it when it comes out. Really looking forward to it!
Azzy Asbourne
Posts: 3
Joined: Thu Jul 08, 2021 1:12 am

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by Azzy Asbourne »

I really wanna play this wad, but I know that mapping takes time, so we both gotta be patient. Looking forward to playing it.
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YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by YasuoProjectX »

If only just vanilla monster in this map then im gonna add some Kriegsland or Bratwurst enemies that Nazi is already in Tokyo in a nutshell
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MartinHowe
Posts: 1978
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom

Re: SEPPUKU - (JAPAN DOOM) [WIP]

Post by MartinHowe »

Elsewhere there was mention of running Yokai Hametsu (Japanese Mythology Monster Mod) on top of Seppuku; but years ago, and I mean at least ten years, there was a weapons mod that basically ripped everything in L7P - crossbows, shuriken, caltrops, you name it; now running that with these two would be fun; perhaps a bit like what SWC was going to be before it became "Duke Nukem in Asia" :)

EDIT: Ninja Duel by Nick Anderson.

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