Dewzanity wrote:Hey there. I'm almost finished with this map pack, so I'll give out my opinion on it so far. I think the designing on all of the levels is 11/10, extremely phenomenal, better than I ever could do, so you did an amazing job on that. The music also improves the aesthetics even more. Makes my maps seem like trash in comparison.
E1M5 was my favorite level out of all of them so far, but it may just be from the epic music, and that fact that it looks cool to me. I didn't like that one crusher puzzle in that level though, classic moment of "dies to crusher and nothing else".
E1M9 was definitely my least favorite level. The design is fantastic, and far better what I could do, but the gameplay on some areas were annoying. The area where you get the slot 7 weapon has I think 5 chaos serpents that spawn around you in that cramped room, and there's also tons of stuff to get stuck on too. I got killed immediately, and I believe the only way to get past that fight is either to use a ring of invincibility or to open the door, grab the weapon, and run out, otherwise you may get seriously wounded.
What I also disagreed with was the fact that you have to do platforming while having high stakes of instant death below you, which is not fun. There's also tons of gargoyles and wizards in that area, and because heretic monsters are lighter than feathers, the enemies go flying all the way to the sky border when you shoot them. Some "block monsters" linedefs would be an easy solution to prevent obnoxious encounters. Besides that, the levels are very fun and engaging. I find it a bit odd that you say gameplay should be 20-30 minutes a level, unless I'm the only person in the world who plays super slowly. Usually takes 40-70 minutes for these levels for me. Keep up the great work, I love seeing projects that revolve around different IWAD's, and this one in particular has some incredible talent behind it.
Thank you for your feedback, I really appreciate it.
I can only hope that the remaining levels won't change your opinion too much.
I'm surprised of the fact that E1M5 is your favourit. Always tought that level is more about environmental storytelling. And it's one of the shortest levels. But I agree, the music is cool
E1M9 is definitely on the experimental side of things. I tried a few things I wouldn't normally do on regular levels.
The platforming section is wanted to be a tribute for the most memorable level of mine. It is just this cruel in the original. Also there is a secret chaos device near the beginning area. It can save you from either the backwards platforming or the 5 serpents. It is up to the player which one is worse.
E1M6 is most likely the hardest level in the set. Personally I really like the wyverns during that village fight and once they are dead the fight is pretty much over but that's just my opinion.
It's a good idea to grab the lightbringer (Green key room) and the secret ring of invincibility that I spoiled in this thread earlier before the fight. After that you can easily get rid of the wyverns. Although the nerfs you suggested seem reasonable. I'll try to play around with it and see what I can do without making it just a big gargoyle.
Also the 20-30 minutes stuff is my time so I should clean that up.
Thank you and I'm glad you enjoyed most of the wad.